Justice and Rule
Legend
So question: as someone who doesn't really do adventure paths, I was curious about this. I seem to remember in one of the other threads, @kenada pointed out the mitigation factors in certain encounters. I wonder: are some of these encounters meant to have real mitigation of some sort (whether through diplomacy, allies, etc) and that's why there's such a glut of extreme challenges later in APs? The idea is that you're supposed to have some sort of extra piece or other route that isn't picked up by the CR, but also maybe the AP is not making as evident as it needs to be for the players to properly use it?