sinecure said:
The only meaning your games have are ones gained by "story"?
Most of them. Not all. It's sort of, you know, a preference.
The bitter and illogical forge terms like stakes and drama actually function in the real world man.
Hint: they aren't just Forge terms... particularly 'drama'.
Drama comes because you were poisoned.
Almost. Drama comes if and when you
care that your character was poisoned. The interesting thing to discuss is how you get to that point of investment with your in-game avatar, and how much help a given rule set can be.
You're basically telling yourself that your game is good even though it is so incredibly limited because "your players don't need things like that". Why live in such a bubble?
No, I'm telling myself my game is good because my players tell me it's good, and they keep coming back. Also, I'm terribly, terribly clever. Also, what are you talking about? You seem to be responding to something other than what I'm writing. When did I say my games are good? Mind you, they are. But when did that become a topic?
People can play the game in a way it specifically doesn't support or encourage.
Except that I'm talking about playing with full support from the rules. The fact that you don't recognize that isn't my fault.
People who think. And then perform a good idea. Get rewarded by means of success.
Who decides? What constitutes. A. Good. Idea?
What criteria? Did they. Use?
And stop making me type like I'm William Shatner giving a line reading.
Success is a result of thinking. And then acting. Not "the DM agreed it was a good idea so he let me win".
Who evaluates said action again?
I'm beginning to think people on this board are almost entirely clueless when it comes to roleplaying games.
Sez you.