ExploderWizard
Hero
Well, objectively the rules for 4E do not help nor hinder the roleplaying experience. The tone of advice (not rules) in the 4E DMG is to skip the "boring stuff" and move on to the next encounter. The problem here is that the definition of "boring stuff" will vary greatly from one group to the next.
Even though it has nothing to do with rules, I find it more of a challenge to immerse myself in a role when the world lacks internal consistency. The character (and the world) just seem more artificial and less lifelike. Its just a style difference.
Even though it has nothing to do with rules, I find it more of a challenge to immerse myself in a role when the world lacks internal consistency. The character (and the world) just seem more artificial and less lifelike. Its just a style difference.