The DMG has this info. Also, you can now earn as much XP for a purely social encounter as you can for a combat, something which has never been true of any prior edition, AFAIK. There's your reward system.skeptic said:But the PHB doesn't explain how they should really be used during game (only that they shouldn't go agains't your Combat Role) and there is no reward system linked to their usage.
skeptic said:As an example, I suggested this house rule in another thread :
You can choose up to 5 "background feature" that you may call to get a +2 circumstance modifier one time every session. If your 5 slots aren't filled, you can create one on the fly (must be approved by the other players / DM). The DM can call on one of those feature to get you a -2 circumstances modifier, once he has done it, you can choose to drop the feature.
Hairfoot said:I agree entirely with that sentiment, which is why Basic D&D was such a playground for imagination. But what we have in 4E is a highly developed combat system and an entire game structure focussed on combat. The message is "detailed rules are important, but only for combat, because that's the fun part. If you want to create a detailed story, just make up any rules you like. But you shouldn't need to because you'll be having too much fun prepping for another fight".
I don't think that the 4E ruleset makes roleplaying harder. It just treats the whole notion with contempt.
Mouseferatu said:I do wish they'd included an optional "background skills" system, something totally separate from the "adventuring skills," so players weren't sacrificing one for the other. (Heck, maybe they still will, in Dragon or a future PHB.) So I'm not arguing at all that 4E has everything D&D has ever had, in any incarnation, in terms of "role-playing rules."
Famous last words.Mallus said:You don't need everyone on the same page for a successful D&D campaign.
Terwox said:This thread is needlessly muddied by GNS.
I think the OP has a good point. If you want your character to be a carpenter, he's a carpenter. No need for him to be less of an acrobat and less of a pickpocket because he has a backstory. If it comes up during the game, awesome. If you need to roll carpentry during the game, by all means, hit him with a bonus to the roll. More likely, let him succeed. Simple.
Someone should really stat up Ron Edwards as a Lawful Neutral deity of confusion and self-assuredness.![]()
buzz said:The DMG has this info. Also, you can now earn as much XP for a purely social encounter as you can for a combat, something which has never been true of any prior edition, AFAIK. There's your reward system.
buzz said:I find all this talk kind of silly. Looking at the full spectrum of RPGs out there, 4e and 3.x look pretty identical to me. Neither game would be my choice for deep, non-combat character exploration. Ditto for every other edition of D&D.
buzz said:Nonetheless, in terms of supporting non-combat play, 4e does more than any other edition, period.
Hey, I'm in Year Four of DM'ing for a group that pretty much covers the D&D spectrum --excluding rules lawyers and the socially maladjusted but including an actual lawyer and two bona fide rules masters. Maybe I'm just lucky... or damn good!buzz said:Famous last words.![]()
See, I don't neccessarily think you need shared expectations, outside of a basic agreement not to get in the way of each others enjoyment. While I realize that some players are legitimately incompatible, I think far too much is made of play styles being so.To skeptic's point, you don't necessarily need rules to achieve shared expectations among your group, but it certainly helps.
That's often part of their charm.It is a unique failing among RPGs that people can come to the table with no idea what to expect out of play.
Ambush Bug said:That's one of the best house rules I've ever seen. It provides a small but tangible reward to players who've put some thought into their character, it's not likely to overpower the rest of the game, and it has a built-in drawback to curtail abuse. Plus it's modular, so it's easy to drop into different game systems. Well done.