Regeneration, too strong for a pc?

Scion

First Post
I'm playing a shifter, or trying to ;) and I was looking around a bit in the monstrous manual to see what sort of things are out there..

The troll looks pretty nice, but I was thinking that having regeneration may just be too powerful :( I feel like I'm giving up a lot of power so need something in return, but is that too much?

Any thoughts would be appreciated ;)
 

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At the level you`re able to shift into a troll form, it is not as powerful as it seems.

If you`re subdual damage exceeds your hitpoints, you`re out of fight - and this will happen fast to a Druid/Shifter with his d8 as Hit Die. And if you suffer 30 to 40 points of damage per round, chances are high you are more than 1 round away from waking up, and most fights do not last longer than 5 rounds, so chances are high that you will be unable to cause much damage.

Many attacks that have a great chance to kill you directly are spells like Fireball (And the Troll`s Regeneration doesn`t help against this... :) ) or don`t deal direct hit point damage (Finger of Death - our Paladin and my Druid/Shifter died due to this spell. In both cases only because of a awful roll :) ).

Be also aware that the "Regenerate Wounds" spells from Masters of the Wild or Magic of Faerun (?) do grant you similar effects for a short time, and since you probably lose the more powerful versions due to becoming a Shifter, it might all even out.

Besides all this, the Troll Form is probably one of the most powerful forms. Be aware though, that a Fire Giant is stronger and might - if using the right weapon - be more dangerous than the Troll :)

Mustrum Ridcully
 


Troll is a great one to fight against anything unintelligent. Chances are, that bullette doesn't know that he can't kill you (unless he swallows you). Same with the zombies, and spike traps, but the list goes on. As a troll you can also use most equipment. Finally, trolls rend just as well as hags. Depending on what books your DM allows, there are a lot of other great choices too, but there are a few outright disgusting ones:

Will-o'-the-wisp
Clay Golem

Getting the (Ex) abilities of these make you pretty unkillable, and you retain some pretty decent combat power. Both have immunity to all magic, except a few rarely used spells which aren't too effective anyways. The clay golem is also immune to all slashing and piercing damage, negates fast healing and all healing magic below 6th level, can haste itself. As a will-o'-the'wisp, you are improved invisible, without possibility of being revealed, you have a huge AC before all the common modifiers come into play.

Have fun beating D&D!

-nameless
 

Thanks guys ;) I will tell my dm what you all think and see what he has to say.

As always, any other suggestions are always welcome ::chuckles::
 

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