Regular Campaign Segues Into Tomb of Horrors!!!

Remathilis said:
I made it through with my namesake (elf thief 16, 2e) and didn't die (can't say the same for members of my party though.)

Play hard. Play smart. Play to survive.

Bring a staff of ressurection.


Good advice... (though in 3e it's a staff of life, right?)
 

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Our group's been very near the tomb for 6-8 months of real time now. Metagaming kicks in, and they avoid the place.

Player1: "Why don't we investigate that big mound with the rocks in the shape of the skull?"
Everyone else: "NO!!"
 

My group ended up inadverdantly poking around in the good ol' Tomb.

Much to my surprise, they ran off and charged into the tomb of the Tyrant's Shade, looking for some artifact. I had nothing prepared AT ALL, and so started drawing on the battlemap and trying to remember how the Tomb worked -- and hoping that none of my players had ever been through it.

Good fun.
 

Olgar Shiverstone said:
Our group's been very near the tomb for 6-8 months of real time now. Metagaming kicks in, and they avoid the place.

Player1: "Why don't we investigate that big mound with the rocks in the shape of the skull?"
Everyone else: "NO!!"

Hey Olgar, I don't know if you have RttToH or would need stuff of nigh-epic proportions for it if it comes up, but I'd be happy to email you all my conversions and notes if you ever need them. ;) We dms must stick together. :p
 


SPOOOIILLEEERRRRSSS*******************






I took my character level 16 players through tomb. A very large part of their success was first rescuing a scholar from White plume mountain to give them bit more information (They got a rhyme with hidden meanings for the spells that work on the demilich).
Second, one of the players was a bard, concentrating on knowledge (divine oracle prc). They used communes, divinations, auguries, and every other way to get information about things.
The druid used commune with nature to see whats under the tomb. At this point I made decision to only show the 3 initial tunnels. Everything else was in different dimension (the prison door being an 'invisible' portal too, giving only detection of magic, but no other visual effect).
I made it so that the different dimension was floating in some other matter and you couldnt destroy or alter the outer walls. Also, no teleportation worked.

This worked for the Maw at the start, for example. They also never used or touched the portals around. Few immune to acid and one immune to poison -persons helped a lot too.

They had a rogue with 50 max search (taking 20 + bard singing).
They searched EVERY 5x5x5 feet area taking at least 10. Sometimes 20. This took like few weeks of them, but food was not a problem. Myrlund spoon, few no food needed -ioun stones and Decanter of endless water helped there.

I kept the 1 soul/round, no save, no SR with the DL. In the end, 2 were in the gems, 1 was dead to the scream, one was ethereal (I made the spell do 25 damage instead of killing) and one (the melee guy who killed the DL in the end) did 1 damage /hit as he had disrupting weapon...

Lets say, 1 more hp for the DL and there would have been only mage left. Things got quite hairy this way too :). Happily, they had put some money for 3 True Resurrection scrolls before :P. I let the corpses stay though.



If you have any interest, I could post my riddles for the tomb. I'm Finnish, so they are not excellent or anything, but they could give some ideas. Anyone who wants to see them?

SPOILERS END**********************
 

I ran a heavily modified version of the tomb for my 10-12th level party. They hated/loved it. I changed the tomb from a tomb to a prison designed to hold a ghost dragons spirit and the needed to break in and destroy it permanently before it finished breaking free. I changed all the evil murials into ones depicting the history of the ghost dragon and the elven nation he had corrupted. The PC's finally got to see what had actually happened and why. Of course the curse of "Damn Elves!" every time a trap was sprung was great. :eek: Especially since two of the party members were elves. :p

It was a blast to run and there was only one pc death. This was when the psionicist and the paladin timbled out of the mouth at the begining naked. They were so ticked about losing their stuff that the psion jumped back into the mouth to get it back. I gave him a save to avoid the insta kill and just lose a limb, but he rolled a 4. The look was pricless. :rolleyes:

I did have to make a change to the end as there was no reason for the demilich to be there. Unfortunaltly the PC's actions earlier had already resulted inthe dragon being free so all of the tomb turned out to be for nothing anyway. Eww, that had to hurt! :p

So I made the final encounter against a group of greater mummy elves that had sacrificed their lives to undeath to act as eternal gaurdians of the prison and keep anyone from realising the horror of the ghost dragon. I had an archer, a fighter, a ranger and a druid mummy going at the poor party. Had a freaking blast with it. :)

-Ashrum
 

Ooh, the last session didn't go so well for the pcs! A vampire assassin's extremely effective ambush made it into a debacle. I can't wait to write up this bit in the story hour! :D

We play again tonight, let's see if the pcs can manage some kind of recovery...
 

the Jester said:
Would you throw the regular pcs in your campaign into something like the Tomb of Horrors, even at Epic leves?? The pcs vary from 16th to 21st level at the point at which the story hour begins...

Those levels should be more than enough to handle the Tomb. Although, really the dangers of the Tomb are overcome more by luck than anything else, given the utter lack of saving throws in there.
 

Olgar Shiverstone said:
Our group's been very near the tomb for 6-8 months of real time now. Metagaming kicks in, and they avoid the place.

Player1: "Why don't we investigate that big mound with the rocks in the shape of the skull?"
Everyone else: "NO!!"

Even better if you use RttToH: You got that nice little city filled with necromancers before you even get to the damn thing itself.
 

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