By contrast, 6E has moved swiftly into ludification. A lot of things were done to simplify, streamline, and improve the experience as a game. So, one change I noticed is the spell Conjure Animals. Previously, this spell, well, conjured some animals, of a limited Challenge rating. Now, it summons spectral animals, who occupy a Large space and do Force damage. It occupies a sort of mid-point between Spiritual Weapon and Spirit Guardians. But you can't cast the new spell to summon a constrictor snake to constrict someone, or a venomous snake to poison someone, and so forth. You can't even properly summon a seal, only a spectral creature that occupies either the sea or the land. Arguably, this is an improvement for play, since the spell is more consistent, balanced, and future-proofed against bad animal writeups in future books. But I feel like it kind of loses something.