Sylrae
First Post
I've thought of this for a while. In Neverwinter Nights, which did not directly support LA, the custom scripts that people used sometimes used LA like this. this is also how I thought LA worked when I first started playing D&D.
So.
Standard LA. You count as X levels higher for all purposes, and gain levels as though trying to go X levels higher than your class levels+ hit dice suggest.
Alternate interpretation. You gain experience as though you were 2 levels higher. So a LA +2 character still gets to level 2 at 1000, but the experience received will be lowered as though they were a level 3 character, so they will get to level 2 after everyone else.
Just wanted to see what people think. I haven't actually used this variant in a PnP game before, but I wanted to know if it was reasonable/ worth trying. I think it might make LA more bearable.
What say you
So.
Standard LA. You count as X levels higher for all purposes, and gain levels as though trying to go X levels higher than your class levels+ hit dice suggest.
Alternate interpretation. You gain experience as though you were 2 levels higher. So a LA +2 character still gets to level 2 at 1000, but the experience received will be lowered as though they were a level 3 character, so they will get to level 2 after everyone else.
Just wanted to see what people think. I haven't actually used this variant in a PnP game before, but I wanted to know if it was reasonable/ worth trying. I think it might make LA more bearable.
What say you