Bedrockgames
I post in the voice of Christopher Walken
I want to be clear: this is not cranky complaining about tkids these days. I am legitimately interested in the driving force behind this phenomena.
It has certainly been happening since day one, but the difference now is that there is 5 decades of design in the backgrounds.
So, when someone looks at (again, just by way of example) initiative in some particular game and says, "I really don't like how that works" what is the motivating force behind them tinkering until the develop a solution they like, which ends up being exactly the solution someone else developed a decade or more ago?
In other words, I am interested in exploring the relationship between seeking answers and developing answers in the context of game rules, in a world where there are LOTS of answers already out there.
But that goes to my point about tons of games being released every day. No one is ever going to know all the solutions that have been proposed. There is probably value in approaching the same problem and reaching largely the same answer as someone else, as there is a chance of coming at it from a slightly different angle or purpose. But I think there are so many games out there now, it would be almost impossible to know about every single mechanic that has been developed