aramis erak
Legend
Partly egotism.I feel like it is pretty common for folks to come up with solutions to known problem in TTRPGs that have already been not just thought of but implemented, sometimes for years or decades. it seems more common in the years following a spike in D&D's popularity in particular, and these days the very online nature of D&D fans and "influencers" makes this reinventing of the wheel all the more visible.
Why do you think this happens? Why do people end up solving already solved problem in TTRPGs so much, as opposed to seeking out existing solutions? Is it simply the DIY nature of TTRPGs, or is there something more driving it? Is it happening more today, or is it more visible?
What do you think?
Partly laziness.
Partly the low signal to noise ratio for specific D&D fixes in search results (tho' this is getting better)
Partly the creative aspects of the RPG games space.
Partly the lack of consensus on what needs to be fixed.
Partly, what consensus there is on any given issue being an issue doesn't guarantee, hell, doesn't even presage, any form of consensus on HOW to fix it. (See the arguments over the last 20 years about D&D AC... and the last 42+ years over AC as deflection vs dodge vs damage absorption.)