Roger said:
Official Dungeon people: Would you mind giving us a rough idea of what percentage of submissions are rejected due to bad English versus bad plots versus bad mechanics etc etc?
I suppose I'm mostly asking out of idle curiosity. On the other hand, if people realize that, say, half the submissions get auto-bounced because they don't include the Standard Disclosure Form, hey, who knows. Maybe the situation will improve.
Rather than try and break down specific reasons why we reject adventures, it is more revealing to examine why we accept them.
Increasingly within the past several months, we have been receiving more and more adventures that fall into the "acceptable" category. That is, the writing quality, mechanics, and story idea are good enough to meet are basic expectations for an adventure. At that point, the decision usually comes down to a simple question: Which of these adventure proposals has a unique and/or interesting idea that grabs our attention? This could be a cool monster, a unique villain, an original location, a compelling plot twist, or any number of different things. These are the proposals that we generally accept. And we have even been known to overlook the violation of one of our usual "taboos" to green light a proposal. (Although, we generally will ask the author to remove the offensive section if possible.)
Now, it is true that probably about 30–40% of the proposals we get fail to meet the minimum acceptable standard for writing quality, rules mechanics, or outright silliness, but those are in the minority these days.
If you want more information about what precisely we are looking for, I highly recommend you read through the following threads on the Paizo messageboards, and there is some terrific discussion about writing for the magazines from prospective authors, editors, and fans alike. They can be found at:
http://paizo.com/paizo/messageboards/dungeon/generalDiscussion/tipsForContributors
and
http://paizo.com/paizo/messageboard.../isThereABlackHoleInTheSubmissionsRoomAtPaizo
Jeremy Walker
Editorial Assistant: Dungeon Magazine