Relationship between D&D and d20

Reynard

aka Ian Eller
This is sort of a tangent from the "Market Dying" thread, as well as any of the multitude of doomsayer threads that have come up recently. It is purely conjecture on my part, and not intended to posit a belief on my part. Rather, I am curious what others think of it.

Almost everyone is saying that d20 products aren't doing so hot, and it seems that what they are referring to is "D&D support" d20 products. Mongoose got on and said they are doing very well with their other lines, OGL and otherwise, and some others have suggested the same. It got me to thinking about the relationship between D&D and the d20 market.

When 3.0 first came out and the d20 market exploded, WotC was putting a great deal of energy into supporting the new game with the supplements from all the old games. What i mean is, Manual of the Planes, Fiend Folio, Dieties and Demigods, FR products and Oriental Adventures. There were a number of years there when it seemed that WotC was simply re-producing 'classic' sourcebooks. At the same time, d20 settings and rules expansions and adventures were flying like monkey turds at the zoo. Near as I can tell, this was good for everyone except maybe the retailers near the end, when all the product got tossed in the $5 bin.

A lot of people point to 3.5 as the dividing line between a successful d20 market and an unsuccessful one. I am not sure whether it is as cut and dry as that, but let's assume it was at least a benchmark. One thing that hurt was back compatibility, certainly, but there is another issue. Version 3.5 wasn't followed by 3.5 versions of all those old books again (thankfully). Instead, it seems to be the point at which WotC started created "new" D&D producs (minus the race/class books -- though there was plenty of new material, even for 3.x, in those books). The environment series, the monster specific books, Eberron, and stuff like Heroes of Battle started coming out. in the near future we have Magic of the Incarnum and the PHB II, plus WotC jumping back into adventures and expanding their Races line to include even more esoteric stuff.

So, what i am thinking is that for a long time, people went to d20 companies to support D&D, precisely because WotC was busy re-imagining the classics for the new edition. Now that that is finished and WotC is looking forward, both in terms of 'fluff' and in terms of rules, d20 publishers are suffering. Because, i think, given their druthers, D&D players would rather have 'official' material if given a choice. Now they have a choice.

Thought?
 

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I agree that the move towards more esoteric and original material is probably a factor. I also suspect that the revitalisation of Dungeon might be taking a bite out of the adventure module market as well.

Shawn
 

Yep. With Dungeon, not only to you get smalll adventures, lately you're getting what amounts to a full module with series like "The Shackled City" and "The Age of Worms". Add to that the helpful articles by such luminaries as Monte Cook (and the Universe ;) ) and there doesn't seem to be room for any but the most well-written modules, or ones that cater to a certain audience (such as Necromancer Games 'Third edition rules, First edition feel').
 
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d02 ain't D&D.

OD&D(1974) is the only true game. All the other editions are just poor imitations of the real thing.
 

Shawn_Kehoe said:
I agree that the move towards more esoteric and original material is probably a factor. I also suspect that the revitalisation of Dungeon might be taking a bite out of the adventure module market as well.

Shawn

Actaully, it seems to me that adventures are very popular now.

Goodman Games is releasing adventures like crazy and Necromancer Games has a full slate as well. Even Mongoose, who for a long time only did sourcebooks, is now releasing epic adventures.

Fortunately, rules-heavy books seem to be in decline from d20 publishers. To me, this is a very good thing.
 


OldD&D ain't a functional game.

Dungeons & Dragons [current edition] is the one true game. All previous editions were just attempts to achieve this level of excellence.
 

Just thought I'd pipe up and remind you all that the d20 market is far more than just DnD. DnD makes for a large % of it but it's not the end-all be-all. You have the True20 stuff, the Mutants and Masterminds stuff, and even the similar stuff like: Iron Heroes, Conan, Midnight, & Arcana Evolved. Those last few are so similar that they might as well, but DnD but they're not.

Remember that DnD is d20 but that d20 is not DnD. ;)

Cheers.
 

Lobo Lurker said:
Just thought I'd pipe up and remind you all that the d20 market is far more than just DnD. DnD makes for a large % of it but it's not the end-all be-all. You have the True20 stuff, the Mutants and Masterminds stuff, and even the similar stuff like: Iron Heroes, Conan, Midnight, & Arcana Evolved. Those last few are so similar that they might as well, but DnD but they're not.

Remember that DnD is d20 but that d20 is not DnD. ;)

Cheers.

Right, but the question remains: "Is the fact that WotC is starting to produce books for D&D beyond the 'classics' a contributing factor to the apparent decline of d20 products that are essentially D&D supprt?" d20/OGL games that don't 'support D&D' aren't really a factor, and seem to be doing pretty well.
 

diaglo said:
d02 ain't D&D.

OD&D(1974) is the only true game. All the other editions are just poor imitations of the real thing.

I swear to god, I think Diaglo has built a custom web bot that searches every EN forum just to make this post.
 

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