This has been trickling round the back of my head for a few days. Various games use different types of relationship or teamwork mechanics. This is where I'm at right now, but it's just barely conceptual.
Before play, every character must declare a relationship with at least one other character. A relationship might be sibling, partner, teacher, squad-member, etc. The player of the other character must agree to it.
Each relationship grants those within it some kind of ability.
I haven't thought of many (any) yet. Here's something off the top of my head, in terms of d&D or Pathfinder, though I want to try to avoid magic in these.
TWINS
Two characters are twins (or three are triplets). Both twins gain... errr. Dunno.
SQUAD MEMBERS
Every member of the party must take this relationship. If any member does not, no benefit it gained. You have all worked together and developed tactics and procedures, along with knowledge of how each other works. Every member of the squad gains a +2 initiative bonus.
TEACHER/STUDENT
One character is the student of another. His teacher grants him a +2 skill bonus on a selected skill when within 30 feet.
Thoughts? Ideas?
Before play, every character must declare a relationship with at least one other character. A relationship might be sibling, partner, teacher, squad-member, etc. The player of the other character must agree to it.
Each relationship grants those within it some kind of ability.
I haven't thought of many (any) yet. Here's something off the top of my head, in terms of d&D or Pathfinder, though I want to try to avoid magic in these.
TWINS
Two characters are twins (or three are triplets). Both twins gain... errr. Dunno.
SQUAD MEMBERS
Every member of the party must take this relationship. If any member does not, no benefit it gained. You have all worked together and developed tactics and procedures, along with knowledge of how each other works. Every member of the squad gains a +2 initiative bonus.
TEACHER/STUDENT
One character is the student of another. His teacher grants him a +2 skill bonus on a selected skill when within 30 feet.
Thoughts? Ideas?