reapersaurus
Explorer
The Smite spell was a big mistake.
It makes a cleric able to smite evil more often, and better than a paladin.
It makes a cleric able to smite evil more often, and better than a paladin.
reapersaurus said:The Smite spell was a big mistake.
It makes a cleric able to smite evil more often, and better than a paladin.
Killer Shrike said:It should be fine to use the arcane spells as is minus DM veto rights. As far as the divine spells go however, the concern I have always had about adding in new ones is that since divine casters have open access to spells of a given spell level, the addition of new 'spells' (ie granted abilities from thier respective deities) to thier list is really illogical and in many ways unbalancing. Arcane casters are inherently limited to the number of spells they can know; even a wizard cant know all spells of all levels he has access to; so adding new arcane spells has minimal impact on game balance as long as those spells are allocated to the correct levels and schools. In contrast to this, every divine spell addition on becomes a sudden and immediate universal addition to the repetoire of countless divine casters across the game world. On the otherhand, just giving those spells to PCs is rampant PC-ism and may even unbalance the CR system if abused.
Therefore, my ruling on adding divine spells is straightforward: I allow 1 for 1 spell swaps as appropriate to the applicable dieties schtick rather than universal addition and access. The decision to swap a spell must be made when access to the applicable new spell level is acheived and all swaps must be approved.
Nightfall said:And yet, not that disagree with James, but compare that spell with Spellfire. It's not as bad if you ask me.