Dr. Confoundo
First Post
I'm prepping an adventure for my 4E campaign in which I will need a religion based puzzle which will allow the players access to chambers under an abandoned temple. I've got some basic ideas for how the puzzle will work, but I'm hoping for a little bit of help in designing it. Any comments/assistance would be greatly appreciated.
The temple is dedicated to the main pantheon in my campaign (mainly derived from the Faith of the Seven from George R.R. Martin's Song of Ice and Fire, along with a healthy dose of Eberron's Sovereign Host). It was ravaged hundreds of years ago during a massive influx of demonic forces, and the final defenders triggered defensive wards that they hoped would seal off the storerooms and tombs under the temple. Unfortunately, these wards trapped some demons inside with the defenders, and the monsters have been trapped there ever since.
What I've been thinking about is a puzzle involving statues of the seven deities of the pantheon that still stand in the main temple chamber, and the different colors and implements that they are normally shown with. Somehow, by manipulating or correcting these statues (in the proper order?), it will drop the wards and give them access.
I'm not sure what step to take next... I don't want to make it a logic puzzle, especially since the religious characters will have all of the following info about the deities automatically. A matching puzzle also seems too easy... if all they need to do is match up a couple of items/colors, I can't imagine the scene lasting very long.
I'm including a brief rundown of the gods involved. Any thoughts on designing a puzzle or skill challenge that my players will enjoy? Make it as hard as possible... if they don't get through now, they can always go research the answers and come back later.
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The Father: god of justice, knowledge, and civilization. Wears a crown of gold; carries a lantern
The Mother: goddess of the family and agriculture. Carries a cup or a candle, wears green.
The Warrior: god of war, valor, and courage. Carries a sword, wears blue.
The Maiden: goddess of love, art, and purity. Wears white, carries a rose.
The Smith: god of strength, craft, and innovation. Carries a hammer, wears red
The Crone: goddess of magic, fate and death. Wears black, carries a spool of thread/shuttle for weaving
The Stranger: god(?) of luck, mystery, and secrets, Carries a hand mirror, dressed in grey.
The temple is dedicated to the main pantheon in my campaign (mainly derived from the Faith of the Seven from George R.R. Martin's Song of Ice and Fire, along with a healthy dose of Eberron's Sovereign Host). It was ravaged hundreds of years ago during a massive influx of demonic forces, and the final defenders triggered defensive wards that they hoped would seal off the storerooms and tombs under the temple. Unfortunately, these wards trapped some demons inside with the defenders, and the monsters have been trapped there ever since.
What I've been thinking about is a puzzle involving statues of the seven deities of the pantheon that still stand in the main temple chamber, and the different colors and implements that they are normally shown with. Somehow, by manipulating or correcting these statues (in the proper order?), it will drop the wards and give them access.
I'm not sure what step to take next... I don't want to make it a logic puzzle, especially since the religious characters will have all of the following info about the deities automatically. A matching puzzle also seems too easy... if all they need to do is match up a couple of items/colors, I can't imagine the scene lasting very long.
I'm including a brief rundown of the gods involved. Any thoughts on designing a puzzle or skill challenge that my players will enjoy? Make it as hard as possible... if they don't get through now, they can always go research the answers and come back later.
------------------
The Father: god of justice, knowledge, and civilization. Wears a crown of gold; carries a lantern
The Mother: goddess of the family and agriculture. Carries a cup or a candle, wears green.
The Warrior: god of war, valor, and courage. Carries a sword, wears blue.
The Maiden: goddess of love, art, and purity. Wears white, carries a rose.
The Smith: god of strength, craft, and innovation. Carries a hammer, wears red
The Crone: goddess of magic, fate and death. Wears black, carries a spool of thread/shuttle for weaving
The Stranger: god(?) of luck, mystery, and secrets, Carries a hand mirror, dressed in grey.