Rel's Faded Glory II (Thanks Old One) Final Update 7/14

I'd like to thank Speaks' and Raven's players from dropping in to provide a bit more "player perspective" of late. I think it helps give much better insight to how they percieve the events in the campaign than I can provide in my write ups. Thanks guys.

As promised, here is the continuation. I'll also mention with regards to Darklone's observation about Mr.'s Hack and Slash that the next several updates will follow a similar theme. You may have noticed that when we Roleplay, we Roleplay hard, sometimes foregoing combat for several sessions at a time. Likewise, when whe get heavy into combat, it tends to stay that way for a pretty good stretch. The Temple is one of those. Hope you like it.

The Temple - Continued

As Speaks stepped forward to go to the aid of Scrubs, he noticed out of the corner of his eye, one of the statues flanking the archway moved slightly. Speaks groaned inwardly but held his course of action, boldly striding forward to engage the Ghouls who attacked Scrubs.

(Actually, I think that right here is where we really ended the session. If I've got to stop a session in mid-combat, I like to do it at the point of maximum "screwedness". Things were looking very, very bad for the party at this moment, so I called it there.)

Scar continued to defend his alcove from the seemingly endless stream of Ghouls who plowed forward to attack him. He dodged furiously to stay out of the way of their claws and teeth. He had seen what happened to Scrubs and knew that he was doomed if he became paralyzed inside the alcove. He was able to fight off the effects from the few attacks that found their way past his armor. (As you might imagine, Scar has a great Fortitude save.)

Raven used the respite afforded him by the Sanctuary to Summon one of Moradin's chosen creatures into the battle. A badger appeared behind one of the Ghouls attacking Scrubs and tore into the rotting flank of the creature. Raven felt a brief sense of relief when he saw Speaks come charging through the archway with his spear held at the ready. But this relief parted when he saw the pair of statues step into the archway behind the Druid. Raven moved a short distance toward the alcove and called for Moradin to sanctify the ground around him. The power of the magic could not establish holy ground in this most unholy of places, but it did at least lessen the taint of evil that hung about the temple.

Speaks braved attacks by a pair of the Ghouls and used some healing magic on Scrubs to bring him back from the brink of death. He could see panic in the bear's eyes as he stood next to him. Seeking to buy some more space for the helpless bear, Speaks called forth a Flaming Sphere and rammed it into one of the Ghouls. The hideous creature was plowed under by the ball of fire and the other Ghouls moved to give it a wide berth.

The stream of Ghouls moving into the alcove to attack Scar seemed to stop as they found more ready targets near the archway. Scar laid about with his hammer, smashing the unlife out of those remaining. As he thinned their numbers he could more easily see the events unfolding near the archway and knew that he would be needed there soon if disaster was to be averted.

The statues moved into the courtyard and attacked those closest to the entranceway: Speaks and Scrubs. Speaks took a glancing blow from the stone mace wielded by the statue. The other statue brought his mace down on the defenseless Scrubs. Speaks could hear the sound of ribs cracking and it was clear that the end was near for the bear barring a miracle.

Perhaps not quite a miracle, but in the circumstances, the next best thing, Raven held aloft his hammer bearing the symbol of Moradin and sent forth a wave of holy energy to turn away his foes. Several of the Ghouls closest to him exploded into dust. Seeing that Speaks and Scrubs were hard pressed with the Statues, Raven moved closer and attempted to put himself between Scrubs and his attacker.

The remaining Ghouls had plenty to contend with including the Celestial Badger and Speaks' Flaming Sphere. But a pair of them pursued the Dwarf, eager to attack him now that the Sanctuary was cancelled. One of them managed to get a claw past the Dwarf's considerable armor but Raven fought off the paralysis that threatened to take over his body.

Speaks rolled over another Ghoul with the Flaming Sphere and stabbed the Fang of Arc at the closest statue. The damage was clearly not devastating but a few chips of stone did part from the statue.

Scar downed the last of the Ghouls in the alcove and then charged back out into the courtyard to aid his companions. Unfortunately, the destruction of most of the Ghouls had opened up clear lanes of fire for the skeletal archers. Scar was struck with a pair of arrows as he moved across the courtyard. He shrugged off the pain for the moment, knowing that the Ghouls and statues were the greater threat.

The statues attacked those threatening them. Speaks' attacker missed him with a pair of swings of its stone mace. Raven took a sound blow from the one that he fought and staggered under the attack. The Dwarf responded by swinging not at the statue, but at one of the Ghouls. The creature was struck in the chest and knocked to the ground out of the fight. Raven followed through with a smite from his hammer to the statue that sent chips of stone flying.

Speaks sent the Flaming Sphere hurtling into the last of the Ghouls and burned him from his tortured existence. He then struck again with the Fang of Arc and was rewarded with seeing a large crack form in the statue he faced. Scar charged in and swung his hammer in a mighty overhand blow that sent pieces of the statue crumbling to the ground.

The remaining statue swung again at Raven but the Cleric turned the blows aside with his shield. Simultaneously, a second volley of arrows shot from the balcony. Most went wide but Raven was struck once for a minor wound. Ignoring the pain from the arrow, the Dwarf swung his hammer and shattered the last statue where it stood.

Speaks With Stone assumed the form of an eagle once more and took to the air to gain a better vantage on the skeletons. Meanwhile, dodging arrows left and right, Scar and Raven both drew their own bows. Although the arrows found little purchase on the bare bones of their targets, the sheer power imparted to them from the mighty bows of Scar and Raven were enough to assure at least some damage. Once Speaks got into the action by Producing balls of Flame to hurl down from above, the skeletons were quickly mopped up with only a couple more minor wounds being taken in the process.

The party regrouped and decided that they were too wounded to continue pressing forward for now and their magic too depleted. But none wished to have to fight any of these foes again. They quickly gathered the bodies into a pile within the area Consecrated by Raven and burned the lot of them using several oil flasks and the quivers and arrows of the skeletons as fuel.

By the time this was done, Scrubs was free from his paralysis and given some additional healing. Speaks conveyed to Raven via one of the Amulets of Communication that he felt it best if he stayed in eagle form and flew outside the "dead zone" to camp. He felt that if he stayed here much longer, he would be unable to regain his spells and they would surely be necessary if they were to broach the Temple and reveal its secrets. He took flight and alighted in the forest outside the dead zone to the southeast of the Temple.

Scar, Raven and Scrubs meanwhile trekked in the same direction for just a couple of hours walk from the Temple until they found a small area in which to spend the night. Given that some of Speaks' magic (most notably Entangle) had been ineffective in the dead zone, they hoped to remain unmolested by the Dark Druids who seemed to possess similar powers.

It was agreed that Speaks would keep wearing his amulet in case Raven needed to contact him during the night and vice-versa.

NEXT: Visions of Fire
 

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:)

Gotta say Rel, that was a well don action sequence, it was cool to see the teamwork the party displayed. It was all very tense and seemed as if the party wason the brink of defeat but they managed to pull themselves up by their boot straps so to speak and lay the beat down on the undead minions.

While I can sympathize with Speaks desire to get out of the dead zone so he could get his spells back, it seems kind of... dangerous. LAst time my group split up... well lets just say we have 2 new PC's :p hehe.

Also to Ravens player, I liked the info you posted about how you viewed things in character and what motivated the brusue dwarven cleric. It's always cool to see posts from the players where they get into their characters, letting the reader better understand what motivates them in the story hour.

Gotta say originally Speaks was my favorite PC (he's still my favorite druid :D) but the other 2, Scar and Raven are both very compelling as well. I find myself rooting for all 3 of them equally now. Also the addition of Scrubs is cool :) gotta love animal companions.
 

Nice post

Thanks for the update, Rel. Doesn't Speaks use the goodberries? Most druids I know remember one goodberry spell every day since you can use them for days/lvl.... Makes the druid a quite reliable healer.

Will write more as soon as my cut hand heals.
 

Re: :)

Malachai_rose said:
Gotta say Rel, that was a well don action sequence, it was cool to see the teamwork the party displayed. It was all very tense and seemed as if the party wason the brink of defeat but they managed to pull themselves up by their boot straps so to speak and lay the beat down on the undead minions.

Well, you'll note that things improved dramatically for the party in my "part 2" post above. As I mentioned, there was a break between sessions in there. While I wouldn't exactly call it metagaming, I think the break allowed to players to absorb how much trouble they were in and have a bit of discussion about how they were going to pull their fat out of the fire.

It REALLY helped that Raven did the Turn Undead. The Ghouls didn't inflict a tremendous amount of damage due to their poor attack bonuses vs. the party's fairly good AC's. But the sheer quantity of rolls (2 claws and a bite for each of them on a full attack) meant that a certain number were inevitably going to connect. And one failed Fortitude save was all it would take for a complete disaster.

On the matter of the party splitting up, you are right to say that it was risky. In the next installment, you'll find out if they get 'burned' because of it...

Muhahahahahaha!!!
 

Re: Nice post

Darklone said:
Thanks for the update, Rel. Doesn't Speaks use the goodberries? Most druids I know remember one goodberry spell every day since you can use them for days/lvl.... Makes the druid a quite reliable healer.

Will write more as soon as my cut hand heals.

Sorry to hear about the wounded paw, Darklone. I hope it heals quickly.

While we're on the subject of healing, Speaks has used Goodberries on a semi-regular basis in the past. Especially when he was the sole source of healing in the group. Lately, since embarking on the quest to the Temple, he hasn't used it much. I'll let him share his reasons for that, but I can speculate. I'd guess that it is because they have been travelling through unfamiliar, hostile territory at a fairly quick pace. Since the spell requires that you find some actual berries to cast it on, Speaks may have felt like he had little time to go berry picking. Also, once inside the "dead zone" there would be no berries to be had anyway.

The principal way I've seen Goodberries used is to "top off the tank". You know, to heal those last three hit points that weren't cured by the Cleric. But the running joke among the party is that they haven't been at full hit points since they left Glynden. Sadly, this is nearly true.
 

Re: Why I don't Escape.

Raven_Khazundam said:
So you see I gave up my dream of being a Forge Master, but I was given a chance to honor my brother's spirit and the maintain our tradition by becoming a Cleric.

This why dwarves are my favorite race. I love the sense of family honor. I know this is stereotypical, but hey it makes for a rich history of the character and a sense of obligation to others.

Thanks for bringing Raven alive!
 

Re: Re: :)

Rel said:


Fortitude save was all it would take for a complete disaster.

On the matter of the party splitting up, you are right to say that it was risky. In the next installment, you'll find out if they get 'burned' because of it...

Muhahahahahaha!!!

I long for the days when failed Will saves and failed Fort saves bring a party down...sigh...

Oh, and haven't any of you seen slasher flicks. Splitting the party is a DM's dream!

It's hard not to like Speaks with Stone, but Raven is fast becoming my favorite character. I like the use of sanctuary to buy him some time to evaluate the situation. Bravo! That seemed to be the turning point in the battle.
 
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Hey Rel,
I haven't had much time to read lately, but I had a long, boring group training this morning, so I printed out the last few updates to your story and covertly brought it along to help pass the slow spots :D. Now I'm up to date, and looking forward to more adventures in the Temple and against the Dark Druids!

P.S. Do you follow Old One's convention of rolling the dice in the open and letting them fall as they may? During that battle with the ghouls, I was waiting for that failed save (seems both you and he have a gift for hitting the players with just enough to lead them to the brink of total disaster without crossing over, leading to some very dramatic moments).

With only three players, do you and they expect the possibility (probability?) of a TPK in the future? Do you think they would accept such a disaster, if the dice suddenly turned against them?

LB
 

Temple Gates

When we stepped up to the Temple we knew that there was going to be plenty of Evil to Smite. Speaks may be able to add to this but our basic plan was to charge the door with Scar leading the way. With Bull's Strength, Bless, Protection from Evil and Sheild Other on Scar he was to be the sole instrument of destruction. My role was to support Scar through the Sheild Other spell and with Invisibility to Undead on all of us it was thought we could breach the courtyard and reach the temple door as our first defensive spot. That was the essence of the plan. When we stepped into the courtyard the plan, it changed.

One problem we encountered, undead that can think, which is yet another real world surprise. I thought for sure Illarik Urzandram, my instructor in the Occult and all things Evil had said that simple undead were mindless minions that are easily smited and overcome with the divine power of Moradin. I have a mind to go back and shove him in the middle of some ghouls and let him test that "theory" of his....grrrrrrr.

Our intention was never to split up, it's just happened that more undead overcame my spell than I had thought possible and during our break for the door they interposed themselves between the three of us. It was not a great moment to be sure, when I was in the middle the mayhem with a pile of Undead in front of me and another pile of undead and animated statues behind me cutting Scrubs and me off from our companions.
 

Thanks for reading, Lazybones. I am still plugging away at your Story Hour when time permits but I fear that it will be a long time before I am caught up. Until then, I feel kind of silly making comments in your story hour about events that the rest of the readers saw months ago. But I am reading! :)

As far as dice conventions go, yep, I roll out in the open for the other players to see. For Christmas, I bought sets of giant dice for Speaks and Raven's players and my wife picked me up a set too. They are much easier to see from across the table. It means that I can't fudge things if they are going especially good or bad for the party. But that is the way I want it.

Don't get me wrong, I've done plenty of fudging in the past to heighten the dramatic tension or to save a character from dying due to poor luck (when the character was otherwise played smart and heroically). But when we switched to 3E, I decided to let the chips fall where they may and I have not regretted it.

With regard to the challenge level of my campaign, you may have noticed that the party seldom tends to run into encounters equal to their CR. It happens once in a while, but certainly not consistently. I attribute this mainly to the fact that they don't tend to have several encounters in a single day but rather one (or maybe two) large encounters that require most of their resources to overcome.

As you observe, this seems more likely to lead to a TPK than the DMG recommended method of only occasionally placing encounters above the party CR. So yes, I do think this is a possibility, but I don't think it is necessarily probable. My players are not rash and they make pretty good efforts to assure that they are walking into odds that are doable. They tend to plan fairly well, even if the plan sometimes falls apart in the heat of battle.

In the unfortunate event that a TPK should occur, I think they would take it reasonably well. They've all lost characters before and they know that I'm not going out of my way to be malicious about it (most of the time ;) ). At this point, a TPK would likely mean the end of my current campaign. This is simply because we tend to rotate GMing duties and I've already told them that the Faded Glory campaign is headed into the home stretch. After that, it sounds like Raven or Scar's player will be "behind the screen" for a while.

But don't fret, there is still plenty of story hour left to come. I did some calculations and I figure that we still have a quarter to a third of the campaign ahead of us.
 

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