Remind me which were the b0rken White Raven maneuvers again?

War Master's Charge says "You and allied creatures do not block each other when determining if you can charge". So A doesn't block B, and B can charge X.
Code:
. X .
. . .
. . .
. . .
. A .
. . .
. B .
But once B charges X, can A now charge X? Where would A end up?
 

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brehobit said:
Yeah, but with a little prep it can be used to kill nearly anything. Huge baddies are really easy to take out (Even CR 30+) with a summoning druid and warmaster's charge.
That kind of cheeze should be relatively easy to deal with. Just say that you can only use WMC on a number of allies equal to (some non-outlandish number), or that you need to have spent a certain amount of time with someone before you can use WMC on them, or something like that.

Past that, there are a few higher-level maneuvers that allow auto-stun (no save, no SR, just have to hit). This, IMO, is pretty broken.[/QUOTE]
The auto stun is nasty, agreed.
 

Odd, are these same huge baddies hard to kill using Time Stop, Miracle, and Wish? Meteor Storm? Raise City? Gate? Just wondering.
 

Wish has an XP cost, meteor swarm does generic hp damage that is stopped by energy immunity. Razing a city is a good plot device, but useless against PCs and named NPCs. I'm banning time stop.
 

What's raze city from?

Timestop has proven to be virtually no problem at all. In my game it's used to buff, flee and summon; it's not particularly good for anything else.
 



jasin said:
War Master's Charge says "You and allied creatures do not block each other when determining if you can charge". So A doesn't block B, and B can charge X.
Code:
. X .
. . .
. . .
. . .
. A .
. . .
. B .
But once B charges X, can A now charge X? Where would A end up?
That depends entirely on the size of the critter. If you have flying allies (and you should probably have some way to fly by this level), you also have a whole lot more squares to consider also.
 

jasin said:
That kind of cheeze should be relatively easy to deal with. Just say that you can only use WMC on a number of allies equal to (some non-outlandish number), or that you need to have spent a certain amount of time with someone before you can use WMC on them, or something like that.

Past that, there are a few higher-level maneuvers that allow auto-stun (no save, no SR, just have to hit). This, IMO, is pretty broken.
The auto stun is nasty, agreed.[/QUOTE]
See, the auto-stun on a hit is nasty, but for a high-level ability, it is also fair--they have AC to protect them. With a well-planned Warmaster's Charge, though, they don't--they have a +2*allies bonus to hit, so it will definitely hit.
 

Piratecat said:
Gotcha, thanks. Sorry for the hijack.


I actually said "Raise City" and its along the same lines as "Raise Skeletal Fleet" and"Raise Death Hulk". Some pdf on necromancy, Raise City allows the raising of all skeletons/remains within a 100 mile area.

Fun times.
 

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