After Detect Magics fro Kurg and Forlash
From the Hag Adventure
Consider this as charges from the Wand of Identify before the listed 19 charges.
Bargo's Helmet: Grants See Invisibility.
Bargo's Warhorn:Horn of Goodness/Evil
Bargo's Frost Giant Belt: Elemental Resistance Minor-Fire (as the Ring)
Durgo's Frost Giant Axe +3, Frost
Durgo's Longsword (Dagger) +2
Durgo's Dwarfhide Pouch: 1/week, Summons an Undead Dwarf , 8th Level Fighter with the Wight Template,a +2 Waraxe and +1 Full Plate and +1 Shield (all dissapear with the Dwarf). Blood must first be spilled and touch the pouch, which then begins moaning and the mouths begin spitting blood.
The dwarf remains for 6 rounds, fighting or doing whatever else the wearer commands, before disappearing, reforming after 1 full week.
The gear taken from the Elves is as follows, discuss and divide it as you see fit...
Troopers loot is gold and silver, I assue that the hobgoblins and ogres would be alowed to keep it, as it isnt all that much, a few hundred gold total...
Vespazian's Duel
2 matched +2 Keen Gladius (1D6 crit 15-20/X2 piercing)
+2 mithril chainshirt
Ring of Counterspell (currently holding a Fireball-Counter)
2 jewelled rings, 300 and 500GPV,
Vespazian's Battle
Elf Wizard:
+3 Ring of Protection
+1 Gladius (1D6 Crit 18-20 Piercing)
Wand of Haste 13 Charges (7th Level use)
Boots of Elvenking
240 GP,3 gems-100GP
Battle on the Hill
Marshall
+3 med sized mithril chain shirt
+2 med steel shield
+3 Gladius
Cloak of Charisma +4
3 Potions CMW 2D8+3
2 Potions Bull's Strength
20 PP, 150 GP
Elf Wizard
Bracers of Armor +3
Cloak of Protection +1
Wand of Fireballs 15 charges (7th)
fig of wondrous power serpentine owl
2 beads of force
2 P CSW 3D8+5
130 GP
Elf Warriormage
Owl-Rider
Ring of Proection +2
Amulet of Mat Armor +2
Longsword +2
Wand of Melf's Acid Arrow 16 charges (7th use)
3 Potions CLW 1D8+1
1 P Restoration