Remnants of the Horde:Back to Myrach...

Jeremy, I'll see if I can't get a chance to scribble something for your character tonight or tomorrow afternoon.

Heh, I would try a group picture, but I don't know if the ogres'd fit on the same page as everybody else.
 

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Just as a personal request: Could we please keep the OOC talk to a minimum in the IC thread? It sort of breaks the continuity of trying to actually make a semblance of a story if you see the word "sumbitches". :P ;)

Also, it's a courtesy to other PbP folks to turn off your "Show Signature" box if you've got a really big siggy (for the same reason as above). Thanks! :)
 
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Er...I look here before I look at the IC thread.
I dread what Velenne is talking about, perhaps It will be magically gone before I look.
 

Have the two groups of elves in front of Varn's hobgoblins on the last map consolidated into one group at this point, or are they still somewhat seperate? Trying to decide my next action...
 
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The Hobgoblins have consolidated, as per my IC post.
I had Kurg melee with elves, as they had hit your line and a big melee ensued.

As things are a bit jumbled at this point, I am moving to a more cinematic posting style.
Durgo and Bargo won't actually be back until Round 4 or 5:
1 to run off, 1 to fight, 1 to Intimidate, 1 more to return.
Since I want the Intro encounter to move along, I am speeding things up a bit.

Likewise, it would have been another round before Hex
reached the Wizard.

Set Harth, let me know if/when Valrack will try to join the group again...or do you have another Plan. They seem to be fighting their way North West, as there are loads of Elves East, as well as South (they will regroup and come back, dead Dragon notwithstanding).
Likewise, there are more Elves to the West, though they are several rounds away...

Anal Spelling Edit
 
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My plan is for Hex to finish off the the elf wizard, take his backpack/spellbook/magic items in his jaws and take them back to Valrack at which point Valrack will catch up with Varn, Until then Valrack will cast another spell or two where applicable.
 

Set Harth: Hex (providing the WIzard gets killed quickly), can easily rip his pack/satchel free etc...how exactly are you communicating this to Hex?

Once I get an action from Mickerus, I can proceed...
 
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Wekerak doesn't have a clear Charge to the Knight. As well, there are several elves between him and Knight...
 


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