Remnants of the Horde-Flight from Aruth

Jeremy said:
OOC: Is it the kinda natural cavern that Bargo can use his strength and his long limbs to climb up to the wizard and show him why he shouldn't play with fire? If not, I'll post a suitable Hulk Smash post like Pop and go take out a Carytid.


OoC:Man, you guys need a ranged fighter... The climb is a ways, a couple of rounds of successful Climb checks, where I assume (OK, have fore-knowledge) that you will be pelted with ugly spells..:D Your call...
 

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Bargo glances at the little mojo maker and growls. "Fang! C'mere!" Bargo squats low and Elf-Splitter clatters to the ground. He laces his fingers together and looks at the wizard with an evil grin.

OOC: Yeah, so I'm a long time X-Men fan and in all my years of RP, have never gotten to do a Fastball Special. :D But to answer your question, no thanks. :) Velenne regularly has us climbing slippery inclines while shooting at us, so I'm very aware of what damage does to climb checks.

Bargo can lift about 5 tons, making him roughly half as strong as Colossus, but then, Midnight Fang lacks the weight of certain very heavy metal skeletons. :) But if you don't like this idea, I can certainly go medieval on some Carytid's while Wekerak shoots the wizard down.
 


Backing away from the destroyed column, Forlash feels the blast of heat coming from the missle which struck nearby...Trying to get a view of whatever threw the destructive magic at the ogres certainly must be nearby...he starts to gather his power together for another destructive blast of energy

OOC: try to get a line of site to whatever threw that spell, and if possible toss of a lightning bolt at it, if not move toward the goblin for a better view, and to get away from the antimating columns.
 


Jeremy said:
Bargo glances at the little mojo maker and growls. "Fang! C'mere!" Bargo squats low and Elf-Splitter clatters to the ground. He laces his fingers together and looks at the wizard with an evil grin.

OOC: Yeah, so I'm a long time X-Men fan and in all my years of RP, have never gotten to do a Fastball Special. :D But to answer your question, no thanks. :) Velenne regularly has us climbing slippery inclines while shooting at us, so I'm very aware of what damage does to climb checks.

Bargo can lift about 5 tons, making him roughly half as strong as Colossus, but then, Midnight Fang lacks the weight of certain very heavy metal skeletons. :) But if you don't like this idea, I can certainly go medieval on some Carytid's while Wekerak shoots the wizard down.

OoC: Midnight Fang is busy fighting a Column, along with Kurg.
Wekerak is up as well...

IC:Forlash can see nothing, it's as if whoever is up there is Invisible...
 

Wekerak scuttles away from the combat, looking to get far enough away to blend into the shadows and then work his way back. Cursed wizards and their cursed magic. No way to spot him unless he gives himself away, and he won't do that if he knows where we are.

OOC: there's mist, right? I'll move far enough away that I'm no longer likley to be seen, then hide and work my way back, scanning the ceiling.
 

OoC:Since Midnight Fang is nowhere bargo, and a column is, I'll have him kill it.

Wekerak will have to execute a Withdrawel, as the Golem has a viscious reach and would smack him as he leaves his threatened Area. Wekerak can go along the wall North, finding cover behind Columns and mist, provided no more turn into Animated Swordmaidens...

IC:
Bargo off-handedly smashes the newly awakened Column with Elf-Hewer
< smashed to smithereens>, turning it into a pile of rubble.

Wekerak moves north along the wall, avoiding the Clay Golem's grasp.

Kurg smashes the carytid Column <4 and 8 HP after reduction>

The Column facing Kurg and Midnight fang attacks Kurg, missing him...

Midnight Fang attacks the Column <2HP after reduction>.

OoC:Forlash has no visible target... what alternate action for him?

Durgo is up as well...
 

Uriel said:
OoC: Midnight Fang is busy fighting a Column, along with Kurg.
Uriel said:
Wekerak is up as well...


OOC: Tough. ;) Not only could she have likely tumbled away from him, the Column is dust as soon as Bargo is done tossing her, as he can deal with it faster than she can, and she has a chance to deal with the wizard and Bargo has none. :D

Too late now, after smashing the golem this round, if Bargo one-shot'd it and has time to move left, please move him away from the blast area as while other people may not have been too injured by it, that fireball was almost half his HP. My kingdom for an amulet of health! :D
 

Still feeling next-to-nothing from the golem, Durgo continues to hammer gobbie-sized chunks out of it across the floor around them. His focus lies more with dropping the creature soon than his own safety (a common Muragar trait...more scars that way), leaving him open to counter-attacks after every swing.

Full RA + WF: +21/+21/+16 (2d6+37)(AC drops to 19; Stoneskin) Down 11 HP's.
 

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