• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Remnants of the Horde-Flight from Aruth


log in or register to remove this ad

Looking at the newly healed compainions Forlash looks to the brutish leadersWell, now that we seem to be in better shape perhaps we should press on, yess? Forlash starts gathering his supplies for later usage.
 


Durgo hefts his maul into both hands and rises, looking around the group.

"We go."

Once everyone has stood and made ready, he opens the door and looks back down the hall the way they were going.

OOC: How much time left on Stoneskin?
 


OoC:Er, I don't get the sig joke, dammit!

IC: Now that everyone is healed, the group prepares to head back out. the hallway seems clear and empty of foes.
Midnight Fang takes the lead, moving as silently as a cat as she pads out, followed by the rest of you...

Perhaps several paces down the all, you are all overcme with nausea, as the whole World seems to shift and spin.
Bargo,Durgo,Forlash and Kurg are thrown to the ground as something akin to an Earthquake assails you. Wekerak(and Frostbite) and Midnight fang manage to keep their feet.
Forlash has a sickening revelation, brought on by his familairity to Hag Cottage-Magic. Rulaga is Shifting the Cottage about. Either she has some purpose of her own, or she is rearranging the rooms because she knows that you are here.
 

Bargo jumps to his feet and looks around for the approach of something big enough to shake the floor like that... Not forthcoming, he'll proceed as soon as the scout gets going again and finishes setting off--er, disabling all the nasty traps
 

Durgo pushes himself to his feet and looks around suspiciously. He lets the scouts do their thing and takes up a rear watch in the meantime. He doesn't like to wait though, doesn't like to give his enemy time to prepare.

"Need to hurry. Dem getting ready for us..."
 

The Tremor ceases and the room settles, dust falling from the ceiling.
Yes, room...whereas you were standing in a hallway before, you now stand in a large irregularly shaped chamber perhaps a hundred feet around. Columns stand against walls at irregular intervels and mist hangs upon the floor and creeps up the columns.The chamber seems to be lit by gutteral torch scones upon the columns.
You can hear noises around, though you are unable to pinpoint them.

OoC: Any actions,spells?
As well, though I will not give details (it's his to do,if at all), ferretguy had just about the worst day of his life yesterday. I may be playing Forlash for a while,guys.This makes my mugging/ankle seem small by comparison, and my well-wished go out to you,Dave.
 

Durgo's mind readies for battle. He examines his surroundings, his allies, his enemies, and forms a strategy.

"Hag-thing and Gobbie, dis way wif Durgo. Kurg and elf, dat way wif Bargo," he says, indicating opposite directions that curve toward either end of the chamber.

Pulling close his bastard son by the shoulder, he says low in giant, "You see hag-bitch, stick her through with sword. Forget little things. Kill hag-bitch first," and shoves Bargo in the direction he indicated previously.
 

Into the Woods

Remove ads

Top