• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Remnants of the Horde-Flight from Aruth

Kurg feels the malicious WIll that always precedes Yennoghu's Coming fill his mind. A massive form fills his Perceptions, hovering over his supplicant form, preparing to bite out his throat.
Impossibly hot breath assails your skin, fetid breath tinged with the rot of Aeons, and the hunger of all the Fiends in the Abyss.
At the last moment, Yeehoghu moves away, leaving Kurg living yet.
'Your Pack will not all survive the coming Trial, but you will should you keep to the task and be not distracted by baubles and trinkets.Seek the Eye, for in her eye will you find the power you crave.''
 

log in or register to remove this ad

"It shall be as you say, Lord of the Abyssal Pack"

Kurg quickly regains his feet, crushing the remaining incense underfoot and destroying another of his collected elven holy symbols as tribute in return for his answer. He knew that if Yeenoghu had warned him away from trinkets, normally something any gnoll would take in a heartbeat, then there must be good reason. Let the others have such things. He would take only what came easily to hand, if that, until the time came to rip the eye from the flayed skull of the hag, if that is even what the Demon God meant. Kurg was confident that all would be revealed in time as he rejoined the ogres, the necromancer, and the hag-born to wait for the scouts to return or be pronounced dead.
 

As she silently curses to herself, Sellanais immediately dives for cover behind one of the dead willow trees and draws out her vial of balor's bile to apply it to her dart, then pays complete attention to the stables, especially to keep a watchful eye on the dragon if it emerges.

With her heart racing and taking a perverse thrill in the impending danger to come, she whispers "Father, though I've never met you, and have never asked any favor of you, if you would guide my aim I would be most appreciative..."

OOC: Hiding, applying balor's bile to the dart of wounding, and then if the dragon moves slowly enough, taking three rounds to observe it, find a weak spot, and attempt a killing strike.
 

From Bad to Hellishly Bad...

Midnight Fand easily rolls and dives behind the old Dead willow tree, hiding on the east side away from the eyes of the Dragon, should it emerge from the Stable.

As she applies her Poison, grinning at the Death she would inflict on the Dragon, Midnight Fang's reverie is violently disturbed by the massive Clawed Hand that suddenly reaches down and engulfs her. <13 HP> Midnight Fang feels her strength being drained, though as of yet she is not severely affected <made save vs. Drain>.

<< Your next option is either a StR check or an Escape Artist, or keep getting squeezed? >>

Wekerak sees all of this with horrid clarity, the baleful yellow eyes that kindle as Midnight Fang takes cover, the massive mouth that opens in a hungry, needful grin, the willow's hand grasping Midnight Fang in it's grip.

So far, the dragon has not emerged from the Stables.

The Swamp

OoC:Well, what's it to be, folks?
 

Originally posted by Durgo
He holds up one hand behind him in a signal of 'Halt'.

Bargo growls, his breathing accellerating as the edges of his vision turn red, Elf-Splitter is gripped tightly in his hands as he is almost to the point of charging. With or without permission.
 

Ha! Who dumb now, stupid scout!? Durgo was tempted to let the tree turn the tiefling into a snack, but remembered he needed all the help he could get in order to complete his mission. Grumbling, he lowers his hand and turns his head over one shoulder,

"Ogres kill dragon like last time. Oders use mojo on stupid tree and get scout away. Den we get go inside. Bargo, g-" he sees the half-ogre staring madly at the scene and stops his order. He turns around claps in front of Bargo's face to make sure he has Bargo's attention, "Bargo! Go slow until close, den we charge dragon. Hehehe..."

He waves his arm forward and begins to pick his way through the treacherous bog until he has a clear running lane to the stables. After that, he'll charge the wall and hope to catch the dragon by surprise.
 
Last edited:

Wekerak scowls, frustrated to see the grey pallor leeching into the once-succulent flesh of Midnight Fang.

Stupid girl spoils it for us all. Getting killed by dead things always spoils the meat.

The goblin makes no move, listening intently for signs of movement from the dragon, ready to react as soon as he knows what it is doing.
 

Swamp

Durgo and bargo go off, moving as carefully as they can, thogh more than one leech gets a free meal (little do the leeches know that Bargo is just 'fattening them up for later...huh,huh).

Valrack follows, as does Kurg.


Cottage

Wekerak waits for a sign of the Dragon, it's rumbling breath within the Stables accompanied by flashes of light that could only be flames shooting forth frm it's nose with every breath.
Still, the Dragon does not exit the Stables...

KithKor screams inside Valrack's head 'Dead tree catch Elf-Demon-Girl! Dragon hiding in building! Come quick Master!'
 

Kurg sees the gnarled, rotted wooden hand of the tree pluck the demon girl and hears the ogre's barked command. He thinks for a moment, considers trying to either ignore Durgo's command or to sway Bargo to go with him. But he decides that a dragon is probably more deadly than a tree monster. He looks back at the necromancer, the other one commanded to save the elf demon, before holding up his flail in front of him, swinging the head back and forth while chanting growlingly, demanding that the dead thing obey his commands and drop release it's catch, hoping that this will at least distract it long enough for the wozard to set it ablaze.

(OOC: Rebuking the Treant Wight, if I can. If not...well, I guess this action is wasted. And trying to stay out of grabbing range while I'm at it)
 

OoC: After Midnight Fang's Action...

IC: The band stumbles, thunders and generally trudges their way up to the Cottage yard.

Glimpced are two massive 25' tall Treants, with a very Unhealthy look to them...
Roars come from a nearby building, obviously a Stable, the door is in flames, as if whatever is within was a bit unhappy...

<Bargo and Kurg are in Square 22-M, Durgo and Valrack in 22-L>
<Midnight Fang is in Square 17-H>
<Wekerak and Frostbite are in square 14-E>



Please see OoC thread...
 

Into the Woods

Remove ads

Top