I usually trust that WoTC's done a pretty good job of balancing the game. Even when something appears to be unbalanced, I figure there's some hidden factor that makes it more balanced that it looks.
But I can't figure out the Cleric Attack 13 powers Remorse and Deadly Lure at all.
Deadly Lure is a ranged 5 attack, Wis vs. Will, that attacks one creature. The target gains vuln 2+Wis (so, 7-8 ish?) until EoYNT. It also moves towards the cleric taking the safest path.
Remorse is a burst 1 within 5, Wis vs. Will, that attacks all enemies in burst. Each enemy gains vuln 10 and is dazed. Every ally can spend a healing surge.
So what am I missing here? Remorse attacks more creatures, applies a greater vulnerability, dazes(!), AND offers a healing surge. In exchange, Deadly Lure moves its one enemy next to the cleric... whoop-de-do.
They're both from Divine Power, so it's not power creep. What's going on here? Why would anyone ever take Deadly Lure?
But I can't figure out the Cleric Attack 13 powers Remorse and Deadly Lure at all.
Deadly Lure is a ranged 5 attack, Wis vs. Will, that attacks one creature. The target gains vuln 2+Wis (so, 7-8 ish?) until EoYNT. It also moves towards the cleric taking the safest path.
Remorse is a burst 1 within 5, Wis vs. Will, that attacks all enemies in burst. Each enemy gains vuln 10 and is dazed. Every ally can spend a healing surge.
So what am I missing here? Remorse attacks more creatures, applies a greater vulnerability, dazes(!), AND offers a healing surge. In exchange, Deadly Lure moves its one enemy next to the cleric... whoop-de-do.
They're both from Divine Power, so it's not power creep. What's going on here? Why would anyone ever take Deadly Lure?