Jaron Mortimer
First Post
Another consideration with this, is that in addition to the bonus action you also get an action, a reaction, and a chance to move. Then you also get extra attacks and extra actions. This is moving some of the complexity to a more consistent action economy where you do not even think action economy.
An action which can include extra attacks
Move as you normally would
A reaction
I don't see how adding in One more thing you can do a round makes it overly complex. You get an action, a move, and maybe a bonus action if something permits it. That's about as uncomplicated as it gets. in fact, linking it to specific abilities only makes it MORE complex than it was before. Additionally, making a Bonus action" effect use your Reaction instead gimps anyone that builds around using OA's for no good reason.