Raven Crowking
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1) If your trainer is a washout, you're better off teaching yourself. I don't think there's an additional feat choice needed for this, as it is too heavy of a restriction. You could instead pick up a feat that would be useful in actual play, such as Quick Draw, Run, or [_]83l2 1337//355 . Note that the third is not a real feat, as uber leetness is something no PC deserves.Raven Crowking said:First off, thank you for responding! One of the really nice things about EnWorld is the sort of feedback that you can get.![]()
Second, allow me to repeat: the training rules are intended as a single ribbon on the maypole of "things to do during downtime."
Finally, after reading comments and talking to players, I have considered the following:
1) You could train, as described above. Gansk, part of the reason for using rolls is to include the idea that Discount Bob isn't always the best person to train with. Of course, I might include a feat called Apt Pupil, which allows you to succeed even if your trainer is a washout.....
2) You can spend 1/4 of the XP needed to get to the next level (after some talk, and some of the commentary above, I agree that 1/2 is probably too much).
3) When you get the XP required for the level after the one you have not yet attained, you automatically attain the one level, and can then train if desired to gain the other level.
How does this sound?
RC
Raven Crowking said:Gansk, part of the reason for using rolls is to include the idea that Discount Bob isn't always the best person to train with.
was said:-Finally, the practice conflicted with the notion of gaining your experience through adventuring. In other words, adventuring functions as a type of on-the-job training. It just seems that characters gain more experience in the field thwarting foes than they can in a training session.
-sorry if this sounds like a rant, it's a touchy subject to me-
Revision looks good, Raven Crowking. I'm actually willing to retract my former statement about one of the options:Raven Crowking said:I did a revision of the training rules in the first post.
RC
You've actually sold me on that idea, now. I didn't see it from the right perspective before and now recognize it as an option I might sometimes consider taking (mostly at the higher levels) if I didn't have time to train and didn't want to spend any XP to go up a level.genshou said:3) I don't like this one. The convention in normal D&D is that you earn XP at the end of a set period of time (it's recommended to be done at the end of an adventure or when the PCs break off an adventure to "level up" or in other words train), and you can never earn more XP than one point short of advancing two levels before you actually advance in level. If you haven't trained by this point, then you need to take a break for a while as you really can't learn any more without improving your skills. That's the best way to make sure characters have to take breaks; put a limit on how much XP they can have before advancing a level. That way they do actually stop for a breath between adventures. Best of all, this convention is supported by the RAW.