Yair
Community Supporter
I have had bad experiences with requiring downtime in D&D games, but then I wasn't after what you are.
Have you considered divorcing XP from adventures alltogether? The mage could gain XP by studying forgotten tomes or from demons/celestials/outsiders/dragons, the fighter by participating in wars or picking up techniques from grandmasters wuxia style, the cleric will gain levels as blessings from his deity, and so on; they will adventure to seek out new sources of enlightment (and levels) rather than to gain fame and riches, and will gain levels only when it is appropriate story-wise.
I find the entire XP-level model problematic, and have had great dificulties reconciling myself to it. For D&D, my favorite solution was to make the PCs into awakening gods, making XP mark their growing remembrance of their divine selves. But that's really taking the thread off to a tangent.
(On another tangent, the best system for modeling training I've found is in Ars Magica.)
Have you considered divorcing XP from adventures alltogether? The mage could gain XP by studying forgotten tomes or from demons/celestials/outsiders/dragons, the fighter by participating in wars or picking up techniques from grandmasters wuxia style, the cleric will gain levels as blessings from his deity, and so on; they will adventure to seek out new sources of enlightment (and levels) rather than to gain fame and riches, and will gain levels only when it is appropriate story-wise.
I find the entire XP-level model problematic, and have had great dificulties reconciling myself to it. For D&D, my favorite solution was to make the PCs into awakening gods, making XP mark their growing remembrance of their divine selves. But that's really taking the thread off to a tangent.
(On another tangent, the best system for modeling training I've found is in Ars Magica.)