Plane Sailing said:
The simplified rule which they used was that you simply couldn't perform any activity which would otherwise draw an AoO - thus you couldn't run past an enemy, you had to take 5ft steps. You couldn't run past the reach of someone with a spear, you have to take 5ft steps.
Plane Sailing said:
n many ways I think this reflects real life behaviour more than the AoO rules, since a high level character can normally ignore AoO with impunity ("so what if he hits me? I've got oodles of hp").
Petrosian said:So, let me see if i get this straight... <snip>
Petrosian said:
not blaming AoOs for the fact that it works for them just like it does for everything else in the rules.
Conaill said:Petrosian: I found your reply quite patronizing.
dcollins said:
Your example is not what such a rule simulates. The assumption in such a combat system would be that the opponent does not just stand motionless against the wall, but rather that they're smart enough to take a single step and physically get in your way as you try to run past. Again, it's abstract combat -- and D&D/AD&D used to be far more abstract than the current rules are.
It's not like this would be a crazy rule: all kinds of prior RPGs did something like this. Original D&D did, AD&D forced you to stop in the same way, Champions, most wargames work like that, etc...
dcollins said:
Your example is not what such a rule simulates. The assumption in such a combat system would be that the opponent does not just stand motionless against the wall, but rather that they're smart enough to take a single step and physically get in your way as you try to run past. Again, it's abstract combat -- and D&D/AD&D used to be far more abstract than the current rules are.
dcollins said:
It's not like this would be a crazy rule:
dcollins said:
all kinds of prior RPGs did something like this. Original D&D did, AD&D forced you to stop in the same way, Champions, most wargames work like that, etc...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.