The bonuses and penalties are minor compared to the current system. The max bonus for a high strength is +1 hit and +1 damage compared to a +2 to each for the same ability score of 14.
If you no longer apply ability scores to skills is a +2 to a skill equal to a +1 damage? How about if there are no class skills and all skills are available to all classes? How about if a knowledge check gains you a +1 to hit? Or the heal skill can grant a +1 damage? Is a -2 to a skill equal to a +1 to hit?
Skills are difficult to balance with combat. We can all accept that under the current system. I think skills should have meaningful implications or not be included. Most combat is micro-skill use. Your skill with a sword for instance. I don't think that each skill should be developed on that level, but we can do more to make them interesting without shutting down the game or at the very least make them more applicable to combat. I find the increased numbers associated with skills making them either extremely high or laughably low. My attempt to change the modifier system is a step in that direction, but it may simply be unneeded and add unnecessary complications to the game.
I am not too concerned about players taking low numbers in ability scores in order to gain high numbers in others since I'm using all 6 ability scores for saving throws. It's still a work in progress and I appreciate the thoughts related to this topic. It seems that balance is the main concern and I couldn't agree more.
If you no longer apply ability scores to skills is a +2 to a skill equal to a +1 damage? How about if there are no class skills and all skills are available to all classes? How about if a knowledge check gains you a +1 to hit? Or the heal skill can grant a +1 damage? Is a -2 to a skill equal to a +1 to hit?
Skills are difficult to balance with combat. We can all accept that under the current system. I think skills should have meaningful implications or not be included. Most combat is micro-skill use. Your skill with a sword for instance. I don't think that each skill should be developed on that level, but we can do more to make them interesting without shutting down the game or at the very least make them more applicable to combat. I find the increased numbers associated with skills making them either extremely high or laughably low. My attempt to change the modifier system is a step in that direction, but it may simply be unneeded and add unnecessary complications to the game.
I am not too concerned about players taking low numbers in ability scores in order to gain high numbers in others since I'm using all 6 ability scores for saving throws. It's still a work in progress and I appreciate the thoughts related to this topic. It seems that balance is the main concern and I couldn't agree more.