Quasqueton
First Post
I was just toying with this idea, and figured I'd post here and see what more in-depth thought would show.
Change to combat:
Don't roll dice for weapon damage. Instead, roll the attack like normal. If a hit is scored, damage is 1 point, plus 1 point per point over the AC.
Defender's AC is 14. Attack result is 16 = damage 3 points.
Instead of damage dice, weapons get a bonus on their attack rolls depending on their size:
Fist/unarmed: +0
Dagger, knife, or other "tiny" weapon: +1
Shortsword, handaxe, or other "light" weapon: +2
Longsword, battlexe, ect.: +4
Great sword, great axe, ect.: +6
Critical still double (or triple, etc.) the resulting damage. Magic bonus apply normally (just to the attack roll). Energy enhancements to damage add +2 [energy] to the attack roll, with the first 2 points of damage being from the energy.
A 5th-level fighter, with 16 strength, a +2 long sword would have a total of +10 on his attack. An attack result of 21 vs. AC 16 would yield 6 damage. The same fighter and roll with a +2 flaming sword would get an attack result of 23, for 8 damage (the first 2 points of which are fire damage).
What would be the ripple effect of this system through all D&D?
Quasqueton
Change to combat:
Don't roll dice for weapon damage. Instead, roll the attack like normal. If a hit is scored, damage is 1 point, plus 1 point per point over the AC.
Defender's AC is 14. Attack result is 16 = damage 3 points.
Instead of damage dice, weapons get a bonus on their attack rolls depending on their size:
Fist/unarmed: +0
Dagger, knife, or other "tiny" weapon: +1
Shortsword, handaxe, or other "light" weapon: +2
Longsword, battlexe, ect.: +4
Great sword, great axe, ect.: +6
Critical still double (or triple, etc.) the resulting damage. Magic bonus apply normally (just to the attack roll). Energy enhancements to damage add +2 [energy] to the attack roll, with the first 2 points of damage being from the energy.
A 5th-level fighter, with 16 strength, a +2 long sword would have a total of +10 on his attack. An attack result of 21 vs. AC 16 would yield 6 damage. The same fighter and roll with a +2 flaming sword would get an attack result of 23, for 8 damage (the first 2 points of which are fire damage).
What would be the ripple effect of this system through all D&D?
Quasqueton