der_kluge
Adventurer
S'mon said:To me, removing Clerics wouldn't make it "not D&D" - else Dragonlance wouldn't be D&D. IMC I do have Clerics, but they cast spontaneously & have limited spells known, this makes them less overpowering than the 3e default. Likewise giving wizards Healing doesn't make it 'not D&D' to me.
I think that removing all divine magic, in the sense of removing the Cleric, Druid etc classes & all their spells, creates major balance problems, but if you just eliminate the classes, fold all their healing & restoration type spells into the Wiz/Sorc list and eliminate the arcane/divine distinction, Sorcs & Wizzes get a bit more powerful but there's no real balance issue - few Wizards will take Cure Serious over Fireball, anyway.
That's one option, certainly, but I'd be interested in hearing about anyone who has removed divine magic - period. Lumping arcane and divine together doesn't solve the problem of diseases being cured or people coming back from the dead. I'm not interested in this from a balance/rules perspective as a I am from a story/flavor perspective.