hey remove defense too and use a level based damage reduction while we are at it!
Sorry, I think it just diverges too far for my tastes. I am more comfortable with adding more reasons for the secondaries and tertiaries to be used than deleting such a major element.
Really now, this is simply a pairing down of needed stats for classes to open up more options for them so they are not so one-dimensional during character creation. What choices do you really have? Lets see... place my 16 or 18 in my primary and place my 14 or 16 in my secondary add racial mods and - done.
It might make the most sense to base everything off of their primary stat alone, in this case you are more free to make a smart rogue or a charismatic rogue or a strong rogue or whatever. Hm, this actually makes the most sense to me. It hearkens back to previous editions.
True, and I agree, this is entirely a matter of taste. I very much don't like my character to be dependent on his abilities and feel he has to stack all his bonuses on just two abilities, mainly because I feel that does not represent my character well; I want him to feel more well-rounded. So I am all for making ability scores less important in general and moving to a level based system. I still think MAD is not an issue for anyone but the Str paladin. I find it reasonable for some classes not to be able to use every ability equally well and I think the problem will feel even less significant once Arcane and Divine power are out.
So I guess there are two schools of thought here.
1) Make more abilities important for every class so they limit their overall options to those in which they have a good stat in.
2) Make a single ability (or two) important and base all of the classes features off of that. Opening up every option equally without a - this power is sub-par for you because you dont have X stat high enough to make it effective.
But, yeah, I keep hitting a point in each of these discussions where I'm happy with my decision to remove attack stats entirely.
Does this throw out the baby with the bath water though? Everyone will still have a high stat in their you might as well make the attack bonus based on that too. Giving everyone a normalized to hit chance will diminish the prime stat in favor of the secondary one. This will lower overall damage and could cause the secondary stat to bloat above the primary. I am unsure about this. However I do like it conceptually.
To add to your idea though:
Rather than give it based off of a normalized stat give it based off the HP they gain. So a wizard gets a Combat score of 4 rogue 5 and fighter 6. I don't know something to think about.
keterys; said:
Aside: Sadrik, you've been throwing up a lot of potential ability score ideas, but I think it's pretty unclear what you're actually trying to achieve overall. It might be a good idea to explicitly list _just_ the things that bother you in a post (ex: people ignore one of the two stats in a pair, there are no smart rogues, dextrous wizards, etc), without actually posting any suggested fixes at all as part of that. Get a lot more open brainstorming on the problem.
I prefer to actually like to have ideas to back up my gripes so I don't come off as nonsensically griping and others saying their is no gripe. I usually explicitly explain the issue in my posts and I do want feedback on my ideas as well as myself giving feedback on others ideas about the highlighted issue being tackled.