My players have recently begun wondering why races require racial HD...
, and don't want to have to take levels in humanoid just to play a cool race.
Would it be fair to, for example, simply just have racial HD become LA +(HD/2) or something?
1. CR = Level.
Break the whole monster down into something like a player class, which the player can freely multiclass into, along with a 'lesser' LA 0 version.
That is what the notes at the bottom of my post were about. A Monster's Cr is based on how challenging they think it will be for one fight, and so things you can use again and again aren't factored into it. Which is why I suggested changing them.With the changes I mentioned, this quick fix (it IS a quick fix) is better than LA+HD, as HD are far overvalued in this system.Doesn't work. The reason is that a monsters CR is usually only judged according to the threat it represents to the PC's of a given level, not by its ability to overcome other challenges or threaten other monsters. At-will abilities, flight, immunities, defences, etc. mean much less within the framework of an encounter than they do with the campaign as a whole when the PC will be able to use them again and again and again.
Sure, there are overpowered exceptions that are not the right CR, they're often off a bit. You can't fix that without reassigning the CRs as necessary.Plus, speaking as a DM, monsters of a given CR are often much more powerful than characters of a given level. There are alot of ways to break the CR system, and generally the weakest challenges of a give CR you can provide are humanoid NPC's - which are often a CR or two under their level for exact the opposite reason as above. Plus, CR is often off by a point or two.
Agreed. CR is a better indicator of power than LA though.Keeping CR exactly balanced isn't something WotC spends alot of time on (for that matter, they don't spend alot of time on LA numbers either).
Savage Species failed at this. They were supporting LA+HD, but were breaking that same system down by level. Savage Species Assumes LA+HD Works. I'm saying now that it doesn't. When LA+HD is functional it's a peculiarity, not the general case.Savage Species tried this. Essentially, you port in all the problems of the HD + LA system, except that you allow the character to be played from level 1. The results aren't always satisfying.
The most balanced races are the LA+0 Races. Generally the coolest + playable are the LA+1 Races. Genasi, Teifling, Aasimar, Half-Ogres, Half-Giants, and Goliaths are pretty awesome. It's hard to find LA+1 races that aren't really cool for players and still within the same basic power range.In my opinion, the cool races are your basic LA +0 races. Anything else is probably someone trying to break the system.
Good Good!I'm a fan of playable monster races, and as such I'm always looking for ways to solve the obvious problems involved.
HD+LA (And Savage Species) works out ok as long as everyone is using the same base HD and same LA.Savage Species had a good idea, although a lot of the book seemed to assume a whole party of monsters, rather than monster + a few humanoids. If everyone has access to unique powers and great scores, it can't really be considered game-breaking.
Works as a balancer, but it makes no sense In-Game. For that matter, why can't the Monster steal the item from the players and use it themselves. IMO Not a Good Fix.One fix I saw used a Savage Species style "racial class" level progression but limited the magic items the monsters got or could use, while letting the lowly races collect them as normal. Mosters got at-wills and better ability scores, while the regular LA+0s got to pump their game to the same level using items. The hard part is justifying to the player why his character can't have the same magic items the others get, and usually those kinds of players will make the biggest stink about it. I never tried this one, but it looked good on paper.
Pathfinder Did This.And more recently I read about someone who was raising the core races to LA+1 (with new abilities) to allow some of the lower LA monsters to fit in more easily.
Sounds like you hit them with a nerf-stick so hard they're pathetic, and then remove the opportunity to advance them, which will often make you worse than equivalent LA+0 PCs. I'd probably never take these. It would entirely depend on the 'juvenile' version that you designed.I usually default to only allowing the character to play a "juvenile" of the race, which I design. (I'll admit I've only done this once and had the player still go through with it.) Large and larger monsters are reduced to Medium, ability score adjustments are LA+0 or LA+1 friendly, and special abilities are "not fully developed," changing from at will to 1/day or even 1/week. Flight changes to glide or levitate, natural weapons are scaled down. Racial HD are eliminated. And I don't let them grow into their adult forms by level - growing up takes time, not experience.
Do what 4E did: monstrous PCs work differently than monstrous NPCs.My players have recently begun wondering why races require racial HD, and don't want to have to take levels in humanoid just to play a cool race.
You could do this. I found the concept horrific. By the time they whittle them down, youre not even playing the same creature.Do what 4E did: monstrous PCs work differently than monstrous NPCs.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.