Tzarevitch
First Post
Romus said:There are certain spells I do not want to allow in my game. I was wondering if there is a balanced way to remove spells from the list without screwing over spellcasters or a certain school too much. If I do not allow a spell from one school should i take a spell out of the other schools too? Is there any spell that could be removed that would break the game or screw a caster over?
Some spells I do not want in my game:
--Any spell that makes things grow or shrink.
--Polymorph type spells.
--Fly.
--Teleport
There are others but i can't think of them without the book in front of me![]()
There is nothing wrong with altering or removing stuff from your game. I do so all the time. For example I have never permitted VORPAL in any game I run, and I never will. I also severely restrict the return-from-the-dead type spells.
I also despise the shadow descriptor spells and never allow them in my games unaltered. I also don't like the 3.5 Freedom of Movement and Death Ward and since WotC refused to fix Delay Poison, I alter that spell as well.
Honestly, as long as you tell your PCs beforehand, there should be no problem. Just make sure you are aware of potential difficulties caused by banning certain spells. Other than that, feel free.
Tzarevith