renau1g's Fort Belurian Adventure [Pathfinder] - OOC

With Ryanco there, I get a magazine every month as part of my payments to be part of the accounting society and on the back of the mag it had a big ad saying "The world's largest companies trust Ryan" & I thought to myself "Why yes, yes they do"

We all trust Ryan!
 

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Not to detract from buttering up the GM (ahem!), but I've been doing some more plannin about my character. :) He will be a Gnome Celestial Sorcerer, and I'm going to do all within my power for him to start with a 20 charisma. We using point-buy stats, Ryan? How many points, praytell?

He'll be from Calimshan, and his first-level feat will be Bloodline of Fire. (I think...)
 
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Not to detract from buttering up the GM (ahem!), but I've been doing some more plannin about my character. :) He will be a Gnome Celestial Sorcerer, and I'm going to do all within my power for him to start with a 20 charisma. We using point-buy stats, Ryan? How many points, praytell?

I believe it was 25 point buy using the Pathfinder Rules for ability purchase.
 



Help, Please

OK, I've got the character idea (going with the half elf straight class cleric of death for sure).

I'm not all that familiar with Forgotten Realms, and there's a LOT to sort through. Any ideas on regions for him to be from originally? By this time in his life (a 40 year old 8th level character) he could be from anywhere and have made it to the games starting point.

Also, Ryan, I have a somewhat quirky idea for a Profession skill. I was thinking something in the way of a Medical Examiner. His interest in life and death, anatomy, etc. led him down this path, but my thought was that he could use it to determine cause of death (poison? claws? weapons? what kind?) Possibly even down to the type of creature that killed the body. It seems to me that there are lots of opportunities to gather useful information.

On the other hand, Clerics get so few skill points I'd hate to waste any on something that you believe will be pretty much useless. Advice, please? Is this something you would allow, and if so do you see it being useful in one of your games?
 



Also, Ryan, I have a somewhat quirky idea for a Profession skill. I was thinking something in the way of a Medical Examiner. His interest in life and death, anatomy, etc. led him down this path, but my thought was that he could use it to determine cause of death (poison? claws? weapons? what kind?) Possibly even down to the type of creature that killed the body. It seems to me that there are lots of opportunities to gather useful information.


Considering the medieval fantasy world of the Realms, I would think that a "Medical Examiner" would most likely be from a large city. Wouldn't have much use for that type of profession to a small town or village.
 

True. I wasn't thinking of it as a true profession, but he could actually have been a consultant to the Flaming Fist in Baldur's Gate - aren't they the police force there now?
 

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