renau1g's Fort Belurian Adventure [Pathfinder] - OOC

The traits from the web enhancements were originally called '½ Feats.' They are not trade offs, but are more like little bonus abilities that both boost character power a little and provide some hooks/background for characters.

What do they have for a rogue/fighter, that likes to cut the legs out from under his foes?
 

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Actually, they're in a free downloadable pdf at Paizo's site. Same place you get the Pathfinder Beta download. Just look for a free download that mentions character traits.

It only lists the basic ones, but there's still plenty of food for thought in there.
 

OK, I'm a little rushed and can't find the download right off hand.

If you go to the Paizo website (www.paizo.com) and look in the Pathfinder RPG section, there should be a link to download the Beta. Somewhere in there (either under the Beta link or on the same page) there should be a links for three Web Enhancements (Prestige Classes, Magic Items and Character Traits).

You may have to log into a Paizo account to find it - if so, just create one if you don't already have one.

If you can't find it I'll try later to get you a working link. If I can't I'll see about getting you a copy of mine - they're free, so hopefully Paizo won't mind . . . ?
 

OK, I've got the character idea (going with the half elf straight class cleric of death for sure).

I'm not all that familiar with Forgotten Realms, and there's a LOT to sort through. Any ideas on regions for him to be from originally? By this time in his life (a 40 year old 8th level character) he could be from anywhere and have made it to the games starting point.

Also, Ryan, I have a somewhat quirky idea for a Profession skill. I was thinking something in the way of a Medical Examiner. His interest in life and death, anatomy, etc. led him down this path, but my thought was that he could use it to determine cause of death (poison? claws? weapons? what kind?) Possibly even down to the type of creature that killed the body. It seems to me that there are lots of opportunities to gather useful information.

On the other hand, Clerics get so few skill points I'd hate to waste any on something that you believe will be pretty much useless. Advice, please? Is this something you would allow, and if so do you see it being useful in one of your games?

I'll be honest Mowgli, it probably won't come up. That being said, I will give everyone a bonus skill point to put into profession to reflect some additional vocation outside of spelunking in dungeons and defeating dragons, if you so choose.

Mechanically, very little benefit, flavour-wise, nice benefits.
 

I just realized that I have already downloaded 2 different Pathfinder Character Sheets and "The Curse of the Crimson Throne." Cool. One of the Char. Sheets has multiple pages, but each class only needs certain ones.
 

If you go to the Paizo website (www.paizo.com) and look in the Pathfinder RPG section, there should be a link to download the Beta. Somewhere in there (either under the Beta link or on the same page) there should be a links for three Web Enhancements (Prestige Classes, Magic Items and Character Traits).

I found the Prestige Classes and Magic Items, but can't find the Character Traits.
 

I couldn't find it either, but if you log in and go to 'my downloads' I think it will be on their along with the other freebies. At least it was for me. You may have to download the beta .pdf first if you haven't already.

Hey Mowgli, Anatomist looks like it would be perfect for your character.
 

I couldn't find it either, but if you log in and go to 'my downloads' I think it will be on their along with the other freebies. At least it was for me. You may have to download the beta .pdf first if you haven't already.

That got it Scotley! Thanks, man.
 

Alright, I think my PC is mostly done; with that said, skills and feats are still open for some changes...

Baelor “Badaxe”
(of the dwarves, son of Rorn, of Clan Foehammer)

Description
Baelor stands four and a half feet in height, with a stout, solid build. Although he has arms and legs like thick, gnarled oak trees, he is still quite agile for one of his kind. He wears his hair and beard long and flowing, and always wears an eye patch over his left eye…whether the eye is missing or not is the topic of some debate, and Baelor himself never confirms or denies anything. He has a rough and rugged look to him, dressing in dirty, travel stained clothing in shades of grey black and neutral coloration, and smelling of rich earth, tobacco smoke and bitter beer. He bears several scars, has a couple of tattoos and wears a perpetual scowl upon his face. He never seems to be without his axe, nor his oddly carved meerschaum pipe.



Personality
Baelor is both a sneak and warrior; while he is handy enough in a standup fight, he prefers to surprise his foes, and doesn't have a problem burying his axe in an enemy’s back. He figures if he takes an enemy’s legs out from under him, it is that much easier to kill said foe. He is grim and dour, drinks more than he should, can be loud and obnoxious, and is known to have something of a quick temper. He has a bad habit of collecting things that don’t belong to him, especially small items such as rings, keys and similar sundries.

Background
Baelor’s parents moved to Baldur’s Gate when he was still very young, seeking to make a better live for themselves. His father, Rorn, was a stonemason of some skill; that is to say, he was talented enough to make good coin in a human community, but among his fellow dwarves, he was nothing special. And thus, the family made the long trek from their clan’s home to the city.

Rorn made a decent enough living as a stonemason. During that time, he taught Baelor much of the trade, and Baelor’s skill at masonry quickly outpaced his fathers. Still, these were good years. Less than a decade after their move to they city, though, Rorn was killed in a construction accident (an unstable wall collapsed, crushing the poor dwarf). This left the still young Baelor and his mother to fend for themselves. While she did the best she could, Baelor began to get himself into trouble…drinking, stealing, fighting, and running with a small group of street toughs. It was during these years that he picked up the nickname “Badaxe” – both for his fighting prowess, and his bad attitude.

Since reaching adulthood, Baelor has become something of a drifter. He is familiar with Baldur’s Gate and the region thereabouts, and has travelled considerable beyond that…jobs such as carvan guard pay well and have been a good way for the dwarf to see the world. He continually seeks work, and whether that work requires his skill with the axe, or his skills at sneaking about, it matters not to Baelor (as long as it doesn’t require his working as a mason).

Baelor Badaxe
Neutral Good Dwarf Male
Rogue 4 (Primary) // Fighter 4

XPs: 34,000 (?)

Stats
Str 18 (+4) (10 points, +2 level adjustment)
Dex 18 (+4) (10 points, +2 gloves)
Con 16 (+3) (5 points, +2 racial)
Int 12 (+1) (2 points)
Wis 12 (+1) (0 points, +2 racial)
Cha 06 (-2) (-2 points, -2 racial)

General
HP: 85 (8 [1st level] + 18 [rogue] + 30 [fighter] + 24 [con] + 11 toughness)
AC: 25 (10 base, +6 armor, +1 armor training, +3 shield, + 4 dex, +1 dodge)
--- Touch AC 15
--- Flatfooted 25 (uncanny dodge)

Initiative: +10 (+4 dex, +4 feat, +2 trait)
Move: 30’ (20’ + 10’ boots)

Combat
BAB: +7
Melee: +11
---Waraxe +1 +13/+8 (1d10+7, +1d6 electricity /19-20)
Ranged: +10/+5


Saves:
Fort: +10 (5 base, + 3 con, +2 resistance)
Ref: +11 (5 base, + 4 dex, +2 resistance)
Wil: +5 (2 base, + 1 wis, +2 resistance)
+2 racial save bonus against poison
+2 racial save bonus against spells and spell-like effects


Skills:63 rogue, 12 fighter
Appraise +3 (2 rank, +1 int)
Acrobatics +11 (7 ranks, +4 dex)
Balance +9 (5 ranks, +4 dex)
Bluff +0 (2 ranks, -2 cha)
Climb +10 (4 ranks, +4 str, +2 circumstance)
Diplomacy +0 (2 ranks, -2 cha)
Disable Device +13 (7 ranks, +4 dex, +2 circumstance)
Escape Artist +6 (2 ranks, +4 dex)
Intimidate +9 or 15 (11 ranks, -2 cha or +4 str)
Knowledge (Dungeoneering) +2 (1 rank, +1 int)
Knowledge (Local) +2 (1 rank, +1 int)
Linguistics +3 (2 ranks, +1 int)
Perception +10 (7 ranks, +1 wis, +2 feat)
Profession (Stonemason) +9 (8 [bonus] ranks, +1 wis)
Ride +5 (1 rank, +4 dex)
Search +7 (6 ranks, +1 int)
Sense Motive +5 (2 ranks, +1 wis, +2 feat)
Sleight of Hand +8 (2 ranks, +4 dex, +2 circumstance)
Stealth +13 (7 ranks, +4 dex, +2 circumstance)
Survival +2 (1 rank, +1 wis)
Swim +6 (2 ranks, +4 str)


Languages:
- Common
- Dwarven
- Goblin


Feats:
- Dodge (1st level)
- Weapon Focus: Dwarven Waraxe (3rd level)
- Power Attack (Fighter Bonus)
- Improved Initiative (Fighter Bonus)
- Toughness
- Weapon Specialization: Dwarven Waraxe (Fighter Bonus)
- Alertness (7th level feat)
- Wind Stance (Rogue Talent, combat trick)


Traits
- Reactionary


Class Features:
- Sneak Attack +2d6
- Trapfinding
- Evasion
- Rogue Talent (fast stealth)
- Trapsense +1
- Rogue Talent (combat trick)
- Uncanny Dodge
- Fighter Bonus Feat
- Fighter Bonus Feat
- Bravery
- Armor Training
- Fighter Bonus Feat


Racial Features:
- Medium size
- Slow & Steady
- Darkvision 60'
- Stone Cutting
- Keen Senses
- Greed
- Hearty
- Weapon Familiarity
- Hatred
- Defensive Training
- Stability


Arms, Armor and Equipment:
- Dwarven Waraxe +1 shock (8330gp, 8lb)
- Throwing Axe (8gp, 2lb)
- 2 x Light Hammers (2gp, 4lb)
- Mithral Shirt +2 (5100gp, 15lb)
- Darkwood Heavy Shield +1 (1257gp, 5lb)
- Ring of Sustenance (2500gp)
- Belt of Incredible Dexterity +2 (4000gp)
- Boots of Striding & Springing (5500gp, 1lb)
- Cloak of Resistance +2 (4000gp)
- Traveler’s Outfit (1gp, 5lb [worn])
- Silk Bodysuit (50gp, masterwork tool: stealth)
- Handy Haversack (2000gp, 5lb)
--- Bedroll (1sp, 5lb)
--- Lamp, common (1sp, 1lb)
--- Oil, 4 flasks (4sp, 4lb)
--- Silk rope, 50’ (10gp, 5lb)
--- 2 x Sacks (2sp, 1lb)
--- Trail rations, 4 days (20sp, 4lb)
--- Waterskin (1gp, 4lb)
--- Climbing Kit (80gp, 5lb)
- Beltpouch (1gp, 0.5lb)
--- Chalk, 1 piece (1cp, ---)
--- Flint & Steel (1gp, ---)
--- Flask, rotgut whiskey (3cp, 1.5lb)
--- Meerschaum Pipe (5gp, ---)
--- Tobacco, 2lbs (2sp, 2lb)
--- Thieves’ Tools, masterwork (100gp, 2lb)
--- Miniblade, powder & rosin (50gp, masterwork tool: sleight of hand)
--- 10gp, 27sp, 26cp
 


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