renau1g's Fort Belurian Adventure [Pathfinder] - OOC


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I finally get to play a SORCERER!! yayy!! And another Gnome at that! :D

Ryan, you did get my email about Iffy the other day, didn't you? (shhhhhhhhhhhhhhhh)
 
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[sblock=Ryan]I've been kicking around some ideas and I wanted to get your approval since they are off the beaten path. I've chosen a human wizard--universal school with a bonded object rather than a familiar. I want to use a ring, which is enchanted as protection. Then I started reading the supplemental stuff and the idea of an intelligent item crept into my head. I'm thinking the ring would have a couple of cantrips--flare and prestidigitation as well cure light wounds three times a day. It would also speak and perceive out to 120'. All that can be had within the price limit for items. Later on I would likely add other enchantments when I Rych has the exp. and gold. The thing is, prestidigitation gives the ring (still working on a name, suggestions welcome), considerable power to make mischief around Rych. It could soil clothes, chill hot food and warm cold beer at the very least. As intelligent items are considers npcs, this would give you an avenue to have a little fun, but it may be more burden than you want to take on. Flare and cure light wounds would give it some power to save Rych's life and inconvenience his enemies, but I don't think any of it is overpowered. I'm thinking the item is a family heirloom passed down from an obscure relative along with a scholarship to wizard's academy. But Rych has sort of followed in his father's (a city watchman in Waterdeep) footsteps despite his magical training. Anyway, I'd like your thoughts on it before I add it to the character sheet. [/sblock]
 


Leif, I'm sure you can PAY a sorcerer in many games...you just have to offer them the cash. :P
I bet you'd be surprised how many Buddhist Sorcerers there are running loose in the world who totally eschew monetary wealth of all kinds! :lol:
 

I finally get to play a SORCERER!! yayy!! And another Gnome at that! :D

Ryan, you did get my email about Iffy the other day, didn't you? (shhhhhhhhhhhhhhhh)

I did get it, and don't worry... the secret is safe

[sblock=Ryan]I've been kicking around some ideas and I wanted to get your approval since they are off the beaten path. I've chosen a human wizard--universal school with a bonded object rather than a familiar. I want to use a ring, which is enchanted as protection. Then I started reading the supplemental stuff and the idea of an intelligent item crept into my head. I'm thinking the ring would have a couple of cantrips--flare and prestidigitation as well cure light wounds three times a day. It would also speak and perceive out to 120'. All that can be had within the price limit for items. Later on I would likely add other enchantments when I Rych has the exp. and gold. The thing is, prestidigitation gives the ring (still working on a name, suggestions welcome), considerable power to make mischief around Rych. It could soil clothes, chill hot food and warm cold beer at the very least. As intelligent items are considers npcs, this would give you an avenue to have a little fun, but it may be more burden than you want to take on. Flare and cure light wounds would give it some power to save Rych's life and inconvenience his enemies, but I don't think any of it is overpowered. I'm thinking the item is a family heirloom passed down from an obscure relative along with a scholarship to wizard's academy. But Rych has sort of followed in his father's (a city watchman in Waterdeep) footsteps despite his magical training. Anyway, I'd like your thoughts on it before I add it to the character sheet. [/sblock]

Scotley, I like it. Go for it.

As for some other info, I've taken a look at the CS's and have some comments:

Mowgli - Being mostly new to the PF rules, please bear with me if I'm asking some dumb questions.

AC - Def +1... what's this from?
Skills Section
Heal - not sure where the +10 is from (I'm guess you missed either putting the skill points in, or forgot to update the total when moving them around)


Background looks good.

Leif - keep working ;)

Rhun - Everything appears to be good, except your skill points. I don't believe you multiply by 4 at level 1, but you get a +3 bonus to any skill you're trained in that's also a class skill. +3 CS on Mowgli's sheet.
You took 4 levels in your races favoured class, so you either get +1 hp/lvl, or +1 skill point/lvl for each of those levels

I like the picture, nice work

Scott DeWar - missing one language (high int)
You took all the levels in your races favoured class, so you either get +1 hp/lvl, or +1 skill point/lvl

Background - I like the hook, thanks, it makes my job easier :)

On a side note did everyone take alertness and mithril shirts....and tobacco?

Shayuri - crunch-wise it looks good, background will need to be completed

Scotley - keep working ;), so far I like the idea of a wizard using a greatsword.

So far so good. Based on everyone's background, it seems like this will be your first adventure together, unless people want to tie things together.

The adventure will be starting on a ship travelling to the island of Chult, we'll start there and then flashback to the beginning (hopefully it works)
 

renau1g: I'm really gonna try to get around to finishing up Iffy tomorrow. Surely I'll get to it by Thursday night. If not, you'll have to come short-sheet my bed or something.
 

Rhun - Everything appears to be good, except your skill points. I don't believe you multiply by 4 at level 1, but you get a +3 bonus to any skill you're trained in that's also a class skill. +3 CS on Mowgli's sheet.
You took 4 levels in your races favoured class, so you either get +1 hp/lvl, or +1 skill point/lvl for each of those levels

Whoa, I'll get this fixed. Didn't realize all that. :)

On a side note did everyone take alertness and mithril shirts....and tobacco?

I was surprised to see the fighter and cleric take mithril shirts, as they can wear heavy armor...but it ain't a bad choice. Baelor needed it so as to not suffer any armor penalties. As far as the tobacco...I swear I started the trend of adding that to character sheets! ;)LOL. My dwarf in Strahd's game has had that on there for almost 3 years.
 

Alright, I fixed up Baelor's skills. I think that actually worked out better for him. Thanks for the catch, Renau1g!
 

Mowgli - Being mostly new to the PF rules, please bear with me if I'm asking some dumb questions.

AC - Def +1... what's this from?
Skills Section
Heal - not sure where the +10 is from (I'm guess you missed either putting the skill points in, or forgot to update the total when moving them around)


On a side note did everyone take alertness and mithril shirts....and tobacco?

Not dumb at all . . . unclear on my part.

Def +1 is Deflection Bonus from the Ring of Protection, and I failed to note the 3 ranks and +3 for Class Skill on his Healing skill.

Rhun's right, and I did think about heavier armor (not used to playing characters who can wear it). I like quick characters with little or no ACPs. Mourn has almost always traveled and worked alone, and his survival has depended on being alert and ready to defend his life on a moments notice - so he wears armor he can sleep in. Also, he could squeeze out one more point of AC by going with a chainmail or a breastplate, but that would mean an ACP of -3 as well as limiting his movement to 20'. Beyond that you get into heavy armor - splint mail is a wash AC wise (2 better Armor bonus but 2 worse DEX bonus), banded, half and full plate are not much better and again have huge ACPs and limit movement to 20'.
 
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