Rhun
First Post
Hopefully this week, I need to finish reviewing the PC's.
I'm also excited for the new rules/adventure
It is going to be a fun time!

Hopefully this week, I need to finish reviewing the PC's.
I'm also excited for the new rules/adventure
I finally get to pay a SORCERER!! yayy!! And another Gnome at that!![]()
I bet you'd be surprised how many Buddhist Sorcerers there are running loose in the world who totally eschew monetary wealth of all kinds!Leif, I'm sure you can PAY a sorcerer in many games...you just have to offer them the cash.![]()
I finally get to play a SORCERER!! yayy!! And another Gnome at that!
Ryan, you did get my email about Iffy the other day, didn't you? (shhhhhhhhhhhhhhhh)
[sblock=Ryan]I've been kicking around some ideas and I wanted to get your approval since they are off the beaten path. I've chosen a human wizard--universal school with a bonded object rather than a familiar. I want to use a ring, which is enchanted as protection. Then I started reading the supplemental stuff and the idea of an intelligent item crept into my head. I'm thinking the ring would have a couple of cantrips--flare and prestidigitation as well cure light wounds three times a day. It would also speak and perceive out to 120'. All that can be had within the price limit for items. Later on I would likely add other enchantments when I Rych has the exp. and gold. The thing is, prestidigitation gives the ring (still working on a name, suggestions welcome), considerable power to make mischief around Rych. It could soil clothes, chill hot food and warm cold beer at the very least. As intelligent items are considers npcs, this would give you an avenue to have a little fun, but it may be more burden than you want to take on. Flare and cure light wounds would give it some power to save Rych's life and inconvenience his enemies, but I don't think any of it is overpowered. I'm thinking the item is a family heirloom passed down from an obscure relative along with a scholarship to wizard's academy. But Rych has sort of followed in his father's (a city watchman in Waterdeep) footsteps despite his magical training. Anyway, I'd like your thoughts on it before I add it to the character sheet. [/sblock]
Rhun - Everything appears to be good, except your skill points. I don't believe you multiply by 4 at level 1, but you get a +3 bonus to any skill you're trained in that's also a class skill. +3 CS on Mowgli's sheet.
You took 4 levels in your races favoured class, so you either get +1 hp/lvl, or +1 skill point/lvl for each of those levels
On a side note did everyone take alertness and mithril shirts....and tobacco?
Mowgli - Being mostly new to the PF rules, please bear with me if I'm asking some dumb questions.
AC - Def +1... what's this from?
Skills Section
Heal - not sure where the +10 is from (I'm guess you missed either putting the skill points in, or forgot to update the total when moving them around)
On a side note did everyone take alertness and mithril shirts....and tobacco?