renau1g's Red Hand of Doom

Brodi moves out to the barn, after fussing over Short-Toe's bedding and combing the irritable dinosaur's scales he curls up against the dinosaur and drifts off to sleep.

Early morning finds the halfling prowling the kitchen looking for food (and someone to make it -- left to his own devices the halfling can't boil water without a cantrip).
 

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Hurrow will agree that first light is the most apt time to depart, the group gets their rest for the evening, and awakes the next day to a fine meal of last night's leftover stew, some fresh bread, some cheeses, and surprisingly good goat's milk.

With the sun barely beginning its ascent into the sky, the foursome departs from the inn intent on finding Jorr and attaining his assistance in locating Vraath Keep.

Managing to follow the guard captain's sparse directions, thanks to Hurrow's woodcraft, you come upon a small cabin. A ramshackle front porch is littered with fishing baskets and skinning frames. The cabin overlooks a dark lake, with old grey cedar-trees draped in moss rising out of the water. An old skiff is tied up on the shore nearby, and a little column of smoke curls from the fieldstone chimney.

OOC - you're approximately 200 feet from the cabin right now.
 




As you walk towards the cabin, Hurrow and Zazz notice movement beneath the porch, what appear to be large dogs. Hurrow knows that these are nothing more than your average large dog, nothing unworldly about them. You notice them eyeing you warily as you approach.
 

Zazz stops, eyeing the dogs. With a half-smile, he turns to Hurrow. "I believe calming the wild beast is your forte, my friend."
 


A trio of large dogs rush out from under the porch as Hurrow approaches, baying loudly as they moved. They stopped short of the druid and began growling and snapping at him, but not attacking.

With soothing words and a series of low whistles and hisses, Hurrow manages to at least quell the dogs and they quiet down as a result of his efforts.

After this action, the cabin door swings open, and a lean woodsman of indeterminable age steps onto the porch. He has a seamed, leathery look to his face and arms, and a big, curved knife sits in a sheath strapped to one thigh.

"Don't get too many visitors around here," the man rasps "Who're ya, and what d'ya want with me?", leaning on a longbow casually.

[sblock=OOC]
Wild Empathy (1d20+7=18) Success at making them indifferent from unfriendly.
[/sblock]
 

Avaxasir offers the man a low bow. "We come on behalf of the good folk of Drellin's Ferry. We're hunting hobgoblin in the Witchwood, and we're told you're the man to see if we are looking for a guide."
 

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