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renau1g's Red Hand of Doom

Harrow

Harrow begins casting a spell, his hair whipping around him in a frigid breeze, his breath coming out in a chill mist. Suddenly, a cold driving sleet rains down in the area, making footing treacherous. The shifter then shapeshifts once more. A black-feathered eagle in in his place and it flies down to land behind Virashil.

[sblock=Actions]Cast Sleet Storm, centered on Q26(40' radius 20' high, should get "G" and 3 easternmost "R's") blocks all vision, including darkvision. A creature in the area can try and move at half speed with DC 10 balance check. Failure mean it can't move, failure by 5 or more means it falls. Balancing creatures lose dex to AC. Swift, shapeshift into aerial form, and then move to J15, staying 10 off ground.[/sblock]

[sblock=Stats]AC: 15(aerial form) 20 normal form

Entangle: 40' radius 5 min, 6rd duration. DC 16 reflex, once per round on my turn.
Sleet Storm: 40' radius, 20' high. 6 round duration.
HP: 42/50
Shifting: Round 5/5
F: +7 R: +7(+9) W: +10
Spells prepared:

Druid spells per day(including bonus spells for high wisdom): 5/4/4/3
DC: 14+spell level or 15+spell level for conjuration spells. CL: 6

0: Dawn, Light, Create Water, Cure Minor Woundsx2
1: Entangle, CLW, Produce Flame, Enrage Animal
2: Wild Instincts, Decomposition, Kelpstrand, Snake's Swiftness(mass)
3: Sleet Storm, Vigor(mass lesser), Call lightning
AoO: +9, 1d6+7[/sblock]
 

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[sblock=ooc]
Yes you can see them, they're actually both doggies, I just made them different for ease of tracking
[/sblock]
 

Maintaining his concentration on his spell Brodi nudges Short-toe over inbetween the sorcerer and the druid(M16). Would you like to hit a doggie? It could be a bad doggie... He eyes the retreating hounds and flexes his fingers.

[sblock=Actions]Free: Guide Short-toe to M16.
Free: Speak
Standard: Maintain manyjaws on the same combatants (sorry for all the rolling).
[/sblock]
 
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[sblock=s@s]
Your check is good enough to identify them as hell hounds, that they're immune to fire, weak vs. cold, can breath flame from their mouths and that they cause additional fire damage from their bite.

I rolled a natural 20 for you.
[/sblock]
 

Virashil

A quick glimpse into the trees to Virashil's right brings a smile to her face.

"Hell Hounds." She growls quietly.

Moving closer to the two hounds, her eyes look once again like molten silver orbs and she unleashes a gout of snow and ice.

[sblock=OOC]
Move 15' to the west (to I16), convert 2nd level spell slot into Draconic Breath (ice) -- 4d6 (cold) Reflex DC17 for 1/2, 30' cone, should be able to get both of the hell hounds within the effect. Due to their vulnerability, they will get extra chilled. :cool:

Spells left:

6/7/2
[/sblock]

[sblock=Stats]
AC 17/17/13, HP 27/27, Init +3, Move 30'
Fort +4, Reflex +4, Will +6

Mage Armor (5 hrs)
Mirror Images (3) (48 rounds)
[/sblock]
 
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Zazz rushes towards the oncoming hobgoblin duo, the shadows surrounding him as he moves. As he nears them, one of the hobgoblin's takes a swing with his longsword, but can't find Zazz in the shadows. He doesn't miss his opportunity, however, and with a mighty blow against the one who attempted to strike him, Zazz stabs him deeply. This blow combined with Brodi's previous spell leaves the hobgoblin on the ground in a pool of his own blood.

Brodi continues his assault with the dark purple energy on the assembled group of hobgoblins, continuing to cause many minor wounds to them, while leading Short-toe closer to Virashil.

Virashil moves towards the forest where the hellhounds are approaching from and calls upon her draconic heritage to unleash a cone of freezing cold and ice upon them. One of the hounds manages to get himself partially behind a tree, protecting him from most of the blast. The other hellhound isn't so lucky and and catches the full force of the blast, falling to the ground and curling up into a frozen ball.

Harrow begins casting a spell, his hair whipping around him in a frigid breeze, his breath coming out in a chill mist. Suddenly, a cold driving sleet rains down in the area, making footing treacherous. The shifter then shapeshifts once more. A black-feathered eagle in in his place and it flies down to land behind Virashil.

The surviving hellhound bursts out of the forest, frost still clinging to its fur, but converting quickly to steam. He lunges at Virashil with a viscious bite, but he only manages to destroy one of her images, disappearing after the strike.

You cannot see what transpires in the area of the sleet storm. The hobgoblin standing before Zazz launches a weak swing towards him, but he deftly parries the strike.

From out of the sleet affected area, the hobgoblin with the two blades emerges, looking extremely annoyed and shakes off the clinging sleet.

Next to Virashil, another hellhound appears beside Virashil, and immediately attempts to tear into her with his fiery jaws. He also destroys one of her images with his attack, leaving the sorceress unscathed.

A black battleaxe made of pure energy appears next to the flying Harrow, swinging at him, but he manages to avoid its swing.

[sblock=ooc]

Note: on the map your characters can't see what's going on with the hobgoblin archers.

Wow... max damage on the blast + cold vulnerability = Death

Sword-wielding Hob - 21 (already went)
Mace-wielding Hob - 19 (already went)
Zazz - 18
Brodi - 14
Virashil - 11
Harrow - 9
'dogs' - 8
hobgoblins - 3

[/sblock]

[sblock=Legend]
New Additions to the map are:
X = spiritual weapon
h = summoned hellhound
[/sblock]
 
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Harrow

Harrow shifts forms once more, returning to his normal shifter visage. The wildness in his blood has dissapated, but unlike others of his kind, it did not diminish his combat capabilities significantly. He raises his hand sharply and glares and the partially frozen hellhound before sharply throwing his arm down. A bolt of lightning erupts around the creature, throwing it fur on end. Harrow then moves closer to the beast, ready fight it tooth and nail if necessary.

[sblock=Actions]Shift to normal form, use call lightning. DC 15 reflex for half. Then move adjacient to it(H15). Dice for the lightning I am assuming are d10s, not d6s. PHB says hot and cloudy. You say in your descriptions it is hot, and both pics show cloudy.12 damage [/sblock]




[sblock=Stats]AC: 20 normal form

Entangle: 40' radius 5 min, 6rd duration. DC 15 reflex, once per round on my turn.
Call Lighning: 5 min 9 round duration. DC 17 reflex for half damage
Sleet Storm: 40' radius, 20' high. 5 round duration.
HP: 42/50
Shifting: Round 5/5--expired for day
F: +7 R: +7 W: +10
Spells prepared:

Druid spells per day(including bonus spells for high wisdom): 5/4/4/3
DC: 14+spell level or 15+spell level for conjuration spells. CL: 6

0: Dawn, Light, Create Water, Cure Minor Woundsx2
1: Entangle, CLW, Produce Flame, Enrage Animal
2: Wild Instincts, Decomposition, Kelpstrand, Snake's Swiftness(mass)
3: Sleet Storm, Vigor(mass lesser), Call lightning
AoO: +7, 1d6+3[/sblock]
 

Disappointed that the (apparent) hobgoblin leader didn't accept his challenge, Zazz only shrugs and turns his attention to the matter at hand: slaying the rest of the hobgoblins. Sidestepping around the enemy, Zazz ducks low and thrusts with his shortsword, hoping to disembowel his foe. "If you truly desire to be a successful raider, you really should learn to attack less well defended travellers," he says in a conversational tone to his opponent.

[sblock=Initiative & Actions]
Initiative: 18
5' step to Z21, assumes Isles of Blades stance (no real benefit here, except to allow Zazz to use his Shadow Blade feat)
Attack vrs (Y21) +10, damage 1d6+6/19-20
[/sblock]

[sblock=Avaxasir Stats & Maneuvers Readied]
AC 21, HP 46/46, Init +5, Move 40' (boots)
Fort +5, Reflex +11, Will +7

Maneuvers Readied: Death Mark, Mountain Hammer, Shadow Jaunt, Cloak of Deception, Burning Blade
[/sblock]
 

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