renau1g's Red Hand of Doom

"Looks like this was a conference room of sorts," says the elf. "The gobblies probably planned raids and such from here." He ponders a moment, and then frowns. "Odd that there are no clues of what they might be up to here. Perhaps that bugbear destroyed any evidence of their wrongdoings before he escpaed."
 

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Hurrow walks into the room, apparently done with his airborne investigation. "It is strange, but maybe they were little more than semi-organized brigands." The shifter shrugs, inspecting the table for clues to it's construction and age.
 

Zazz finds himself nodding in agreement with Hurrow's words. "They are certainly well-organized, and well equipped. And most certainly more skilled than the usual goblin raiders." The elf shrugs and twirls his still-drawn shortsword in hand. "I had just hoped to find something that might hint at their plans. Let us continue our search."
 
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Virashil, Hp: 24/28, AC: 17/17/14

The elven lass growls slightly at the bare conference room before her.

"Surely they left something behind in their quick exit.."

"No way that bugbear is some sort of anal-retentive freak -- lets scour this place."
 

[sblock=DM]While the others are exploring, Sascha will take out the map and have a look to decipher.

OOC: He knows Goblin but does not have Decipher Script trained. If comprehend language will help, he'll try that. Otherwise, he'll do something else once the others arrive.[/sblock]
 

"Indeed," says Zazz. With that, he proceeds to scour the place, looking for anything of value, as well as any clues the keep might offer up to the operations of the goblin raiders.
 

[sblock=DM]While the others are exploring, Sascha will take out the map and have a look to decipher.

OOC: He knows Goblin but does not have Decipher Script trained. If comprehend language will help, he'll try that. Otherwise, he'll do something else once the others arrive.[/sblock]

[sblock=Sascha]
After spending a few more minutes with this map you find that you can indeed read it (OOC - Misread the initial description in the module). You find numerous notes on the map scrawled in Goblin. A large group of hobgoblins appears to be massing in the north at a place called Cinder Hill. It also indicates their path down to Drellin's Ferry, across a bridge spanning the Skull Gorge. Looking at the map, you can tell that it is a chokepoint for the army and if you were to take the bridge out of the equation this would greatly delay the Red Hand forces.
[/sblock]

"Indeed," says Zazz. With that, he proceeds to scour the place, looking for anything of value, as well as any clues the keep might offer up to the operations of the goblin raiders.

You find nothing further than the items that Sascha previously identified. There is still the secret door leading down that hasn't been looked at.
 

When the group rejoins Sascha, he's holding a map. Foun' this while you were 'avin' a looksie. Seems t'be a map of the hob's a'doins. They be a'mass'n 'ere at Cinder 'ill, com'n through Skull Gorge. This bridge a'ere be the neck o't'bottle; if it be gone, they'll 'ave much a trouble gett'n to Drellin's Ferry.

After sharing the map and showing them the secret door, Sascha waits to see where they wish to go.
 

Zazz raises an eye at Sascha's find. "Well then, it looks like we'll need to be taking a gander at this bridge. But first, I have a concealed door that needs opening."

The elf then turns his attention to opening the secret door.
 

Zazz raises an eye at Sascha's find. "Well then, it looks like we'll need to be taking a gander at this bridge. But first, I have a concealed door that needs opening."
Found it in this bedroom while m'lords were searching the warroom.
The elf then turns his attention to opening the secret door.
Reaching over the elf, Sascha push a section of wall. The readin' did say the latch was 'ere.

OOC: Sascha will attempt to open the passage.
 

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