renau1g's Red Hand of Doom

"If we need to get close, I can make some of us invisible, if not all of us, but I should caution you about the accuity of draconic senses -- even while invisible to the naked eye, they still 'see' you, albeit not so well at greater distances."

"I'm more concerned about the beast's ability to breath a cloud of acid and remain out of arms reach of our blades."


[sblock=OOC]
I'm making the assumption that Virashil is aware of the basics of dragonkind, due to her heritage, backstory, know(arcana) +9, and PrC.

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"Well, our options are limited enough there," says Zazz. "I have a bow, though it is not my preferred weapon, and Sir Conrad's magical throwing spike looked impressive enough. But ranged combat is not our best area. What of magical means? Do any of you posses ranged spells that would be a threat to the dragon?"
 

Hurrow sketches the battle to come, including the locations of the camp, and foes. "I have a plan for the dragon. I have a spell, it shoots strands of kelp at a foe. If the creature is not too large and I can get close enough, I may be able to tangle it's wings sending it to the bottom of the gorge.

[sblock=Plan]Kelp strands pg 128 of the SC. Allows grapple at range within 40'. My grapple check should be +16. I get two attacks against the dragon and it has to beat both grapples or fall(can't fly/move while grappled). If I get it as it flies over the gorge, I think that will make this battle much easier, if it doesn't kill it outright. If the water in the gorge is ocean water I get a +4 bonus on the grapples as well.[/sblock]
 


With stunning detail, Hurrow manages to sketch the bridge and you can almost picture it in your mind.

[sblock=Virashil]
Yes, that assumption is quite alright
[/sblock]

[sblock=Hurrow]
The water is not from the ocean, however that spell is very, very cool. Well done.
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Zazz nods and smiles as he looks over the map. "The dragon is definitely the key to our attack. The bridge is a natural chokepoint. If we can eliminate the resistance on this side quickly, we should easily be able to fight off the hobgoblins on the other side with spell and sword. We just need to ensure the dragon is dealt with quickly, and with extreme prejudice." The elf gives Vira a wink. "Not that I have anything against things dragonish."
 

Sascha looks to the sky, trying to find out what time of day it is. Do we go i'th'day or the night, m'lords? They will have advantage over us, 'tis true, but it may hide is as well. I too be hav'n ways of turnin' away t'eye w'magic, and more t'boot than one spell from the lady, no disrespect. But we'll 'ave t'stay close iffa we do so. I canna also be makin' the foes asleep or sick. 'Cept for the dragon on th'sleep, that 'tis. Could also be infiltrat'n th'camp if need be. The last is said without any elaboration.

OOC: invisibility sphere, but you have to say w/ 10'. deep slumber or vertigo field are also possibilities for the hobs.
 

"I'd prefer to attack during the day. Our foes already hold enough advantages." The elf looks back and forth between Vira and Sascha. "I'd prefer not to have my movement restricted by having to stay near the group. Our invisibility will not fool the dragon, nor I think the hounds, though it may well give us cover from archers in the towers."
 

Hurrow nods. "That would be wise. Daylight is our advantage. If only we could all take the shapes of animals."

[sblock=Spells]
Druid spells per day(including bonus spells for high wisdom): 5/4/4/3
DC: 14+spell level or 15+spell level for conjuration spells. CL: 6

0: Dawn, Light, Create Water, Cure Minor Woundsx2
1: Entangle(expended), CLW, Produce Flame, Enrage Animal
2: Wild Instincts, Decomposition, Kelpstrand, Snake's Swiftness(mass)
3: Sleet Storm, Vigor(mass lesser), Call lightning[/sblock]
 
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Virashil

Looking straight at Zazz,"This foul affront to dragonkind must be killed."

As she listens to Sascha, she remains unbristled,"No offense taken, sir, beyond spell, I have a wand that also can produce the same effects, which will relieve Zazz of the tether to remain close."

"I'd also like to take advantage of another wand I possess, one which makes one much larger, which brings a few benefits, along with a few drawbacks -- but it would give someone a larger reach to strike at the dragon."

"But I would advise against staying close to one another -- that is just playing into the dragon's hand."


She shakes her head,"I doubt I would survive a direct exposure to its acidic breath."

Continuing to shake her head,"And this blasted dragon head that we found in the keep will be useless against it. But the others would be fodder for the scythe."

OOC: Can Enlarge Person on 2 people to give them 10' reach, other than that, Virashil will need to hang back and pick off things with magic missile and/or ray of enfeeblement.
 

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