renau1g's Red Hand of Doom

Virashil

"As unsavory as that scene was, it does not mean that we should stoop to their level and commit the same atrocities."

"Yes, these hobgoblins will kill you without blinking, but you, I mean, we, are better than that."

"Surely, you know that I have no qualms about taking the fight to their ilk and scouring them from the face of this plane, but we are not judge, jury, and executioner."


She nods slightly,"Yes, you know that I am not overly fond of the law of man, but it does have its uses from time to time."

"I would prefer to keep our hands clean at this time."
 

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Scavenger, Hp: 57/57, AC: 20/13/19

"I fear you are right. Even in death, they will be of little use... I wish there would have be more remains of Koth, so I could interrogate his ghost." Scavenger says in his cold voice.

[sblock=ooc]

Stats:

Conditions:
- False Life 1 THP, 6h
- Undetectable Alignment 24h

AC 20, touch 13, flat-footed 19
HP: 57/57 (6 HD) Dmg Red: 2/bludgeoning and magic
Fort:+2 Refl:+4 Will:+5, warforged and undead immunities

Spells Per Day (Save DC 13 + spell level):
1st - 3/6
2nd - 1/6
3rd - 2/4[/sblock]
 

The group plans their evening out, the hobgoblins are tied up with rope and kept watch over by one member of the group while the other watchs the other side of the gorge for any reprisal attack.

The tense night passes without incident and the group wakes up in the morning refreshed and ready for the day.

[sblock=OOC]
No manacles sorry. These hobgoblins aren't in the business of taking prisoners, they're in the business of killing humans, and believe me business is good*

*Note: I just saw Inglorious Basterds last night and it was really, reallly good!
[/sblock]

[sblock=Knowledge Local DC 18]
You know that the hobgoblins from the mountains are very punishing of perceived cowardice and would execute anyone that ran from a fight, rather than fight to the death, perhaps this is why you haven't seen the green return at the head of a worg contingent?
[/sblock]
 

Zazz looks to Hurrow from where the elf goes through a routine of exercises and stretches. "So, Hurrow...ready to destroy a bridge?"
 

" . . . but we are not judge, jury, and executioner."

Sr Conrad smiles at the elven maid's speech. "No, you are not. I, however am a knight errant and duly authorized by church and crown to effect justice as I see fit in the cause of the greater good. It is, in fact, my sworn holy duty to do so. It is a moot point though, my judgment is that these prisoners are to be brought back alive. Our mutual goal is to stop the Red Hand, and live prisoners will serve that end."

After Hurrow uses the wand to heal Sir Conrad's wounds he sleeps peacefully until it is his turn to guard with Virashil.

In the morning he awakes refreshed and ready for the challenges of the day.
 

Virashil

From her bedroll, Virashil nods approvingly,"Chop chop Hurrow! That bridge is not going to collapse itself."

She then quickly slips on her tunic and begins her morning ritual of re-energizing the mystic powers in her mind.
 

Sascha wakes, washes, and has a small breakfast. He doesn't seem surprised that the hobs are restless and tired, seemingly disturbed by odd sounds and visions... or so they say. Who knows.

OOC: Sohen would likely keep the hobs from sleeping well with targeted (and silently cast) ghost sounds and silent images. He'd try to keep Zazz from noticing. :)
 

After healing the wounds of himself and the knight, Hurrow gets to work on destroying the bridge. First he kneels, placing his hands on the earth near the bridge. Dumping a bit of water from his skin onto the earth he massages it in, creating puddle of mud. Whipering his intent, the earth softens where the weak point of the joins the sides of the chasm.

Satisfied that part is finished the shifter walks to the bridge itself, chanting quietly along the way. Kneeling at the bridge, the druid places his hands on the stone structure. The stone changes shape, the stone flowing like water and thicking on that side of the bridge. Nearly all the weight of the bridge is now over the weak point and the softened earth.

The druid steps back to admire his handiwork.

[sblock=ooc]
Everybody is all healed. 6 charges from wand of vigor.
[/sblock]

[sblock=Spells]
Druid spells per day(including bonus spells for high wisdom): 5/4/4/3
DC: 14+spell level or 15+spell level for conjuration spells. CL: 6

0: Dawn, Light, Create Water, Cure Minor Woundsx2
1: Entangle, CLW, Produce Flame, Enrage Animal
2: Soften Earth and Stone, Decomposition, Kelpstrand, Snake's Swiftness(mass)
3: Sleet Storm, Stone Shape, Call lightning [/sblock]
 

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