renau1g's Red Hand of Doom


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Virashil sees the others going to the Inn, then hears Scavenger offering to accompany her to the wizard.

"Uhh, perhaps going back to the Inn and listening to the town elder and Soranna is our best choice of action after all."

[sblock=OOC]
No way is Virashil going to go anywhere alone with the undead construct.
[/sblock]
 

Sascha can be goin' w' m'Lady after if that be yer wish. I have a knack with the magics. In the blood as it were. He winks.

OOC: Sascha can help after the Inn.
 


The group arrives at The Green Apple, being offered drinks on the house for saving the town and all.

After a few minutes the door opens up and an obviously flustered Town Speaker enters, his face red from exhaustion and he struggles to catch his breath. Captain Soranna is at his side, equally red, but less winded than the man.

After a few moments another individuals walks in, a broad-shouldered woman with blonde-grey hair - Delora Zann, master of the town's livery stable.

The Town Speaker says "We need privacy, get everyone out of here." and Delora, Soranna, and the halfling proprietor, Kellin, usher the few townspeople in attendance outside, locking the door behind them.

They sit across from you, Winston speaks "Well? Explain yourselves. I have restrained myself to keep from arresting you for the destruction of the most important trade route to our fair town in order to hear your side of the story, it had better be good."
 

"Well, as I was trying to explain earlier, before you all rushed off, the bridge was held by hobgoblins, under the command of Wyrmlord Koth. There was also a green dragon present, that we routed, but could not slay. During the battle, to prevent the many hobgoblin reinforcements that were coming, the bridge was destroyed." Zazz takes a slug of his ale. "In our defense, it has slowed the advance of the horde, and the truth is...there was no trade crossing it as long as the Red Hand held it anyway."
 

Sascha smiles a small smile to himself as everyone enters. He adds after Zazz has spoken. M'lord has the right of it, as those hobs that now take up your fine gaol will attest. We have the map of the fiends as well, that the lord Knight has read to make clear their plans. While the bridge will delay the horde's advance, the actions of these brave ones may not be enough once they regroup.[sblock=r1]If I were to make a Sleight of Hand check for any reason, would I have to roll or are we in a situation where I could take 10. :)

On another note, Sascha is getting a feel for everyone in the room: Sense Motive +12 (not sure how many you want me to roll).[/sblock]
 

[sblock=Sascha]
Taking 10 is fine.

There's 4 NPC's here, feel free to roll either 1 for all of them or 1 for each of them.
[/sblock]
 


Hurrow bites his tongue at the woman's response to their...his...actions to help them. Instead he tries the more diplomatic route of Zazz. "If we hadn't destroyed the bridge, the army would've burned this city to the ground before it could have been evacuated. Now your people have a chance to live."
 

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