renau1g's Red Hand of Doom


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Zazz' blade is in his hand in an instant, and his stance immediately changes as Hurrow brings his attention to the possible threat. The elf stops, waiting for his companions to prepare before he approaches the wooden bridge any closer.


Draw's shortsword. Spot +9


[sblock=Maneuvers and Stances]
Disciplines Available: Desert Wind, Diamond Mind, Setting Sun, Shadow Hand, Stone Dragon, Tiger Claw
Stances Known: 2
- Child of Shadows
- Island of Blades
Maneuvers Readied: 5
- 1st Level Maneuvers: Burning Blade
- 2nd Level Maneuvers: Shadow Jaunt, Cloak of Deception
- 3rd Level Maneuvers: Soaring Raptor Strike, Death Mark[/sblock]
 

As the group is discussing their next moves, the wagon flips on its side, as the water explodes in a flurry of movement. A six-headed reptilian creature, with reddish skin, the creature is twenty feet long and the heads whirl in a menacing fashion.

Hurrow now realizes what he previously saw was only the tip of the iceberg, as it lumbers towards you before you can react.

[sblock=Initiative]
*Wow, IC didn't like you guys today :(

17 - Hurrow
16 - Hydra
15 - Jorr
13 - Zazz
10 - Brodi
4 - Virashil

Hydra (1d20+1=16)
Zazz;Brodi; Hurrow; Virashil; Jorr (1d20+5=13, 1d20+4=10, 1d20+3=17, 1d20+3=4, 1d20+7=15)
[/sblock]
 
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Hurrow

Hurrow shields his face as the spray of water reaches him. "Whoa!" The shifter withdraws back from the beast. "Let it come out of the water!"

[sblock=ooc]Druid spells per day(including bonus spells for high wisdom): 5/4/4/3
DC: 14+spell level or 15+spell level for conjuration spells. CL: 6

0: Dawn, Light, Create Water, Cure Minor Woundsx2
1: Entangle, CLW, Produce Flame, Enrage Animal
2: Wild Instincts, Decomposition, Kelpstrand, Snake's Swiftness(mass)
3: Sleet Storm, Vigor(mass lesser), Call lightning[/sblock]

 


"Spread out," says Zazz evenly, twirling his shortblade calmly in hand as he faces down the lumbering beast. "This foe may require that I ignite the flames of the desert wind, and I should not like to catch any of you in the blast."


AC 21, HP 46/46

The hydra reacts first, so I'm going to hold off posting Zazz' actions until I know what it is doing...

[sblock=Maneuvers and Stances]
Disciplines Available: Desert Wind, Diamond Mind, Setting Sun, Shadow Hand, Stone Dragon, Tiger Claw
Stances Known: 2
- Child of Shadows
- Island of Blades
Maneuvers Readied: 5
- 1st Level Maneuvers: Burning Blade
- 2nd Level Maneuvers: Shadow Jaunt, Cloak of Deception
- 3rd Level Maneuvers: Soaring Raptor Strike, Death Mark[/sblock]
 


Hurrow wisely retreats from the creature, back along the causeway, as it lumbers towards you. It rears back and opens all six of its large mouths, spewing forth cones of flame towards you.

Jorr is unable to dodge out of the blast and catches it full force, the smell of burning flesh fills the air. The middle-aged ranger is tougher than he looks though and fires a return strike with his bow before retreating onto the dry land.

[sblock=OOC]
24 damage to Jorr, Brodi, Short-Toe, and Zazz
Reflex Save DC 18 to take 1/2 damage

Jorr's save: reflex. (1d20+9=11) :(

Init:
17 - Hurrow
16 - Hydra
15 - Jorr
13 - Zazz <- Current
10 - Brodi
4 - Virashil


[/sblock]
 
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Brodi -- AC20/16/17 HP 32/44 ---AP ??--- Fort +4 Ref +8 Will +6 [+8 vs fear]
Short-toe-- AC20/13/23 HP 12/36 --- Fort +6 Ref +7 Will +1
[sblock=Additional stats]Init +4; Senses Spot -4, Listen -4, Search +0
Spells
3rd ** | 2nd ***** | 1st ****** | 0th *****[/sblock]

Brodi manages to avoid the worst of it ducking behind his mount, but Short-toe takes the full brunt of the fire [SAVES].

It's definitely not an agriculture god! Brodi calls forth a pinprick, from which cascades a bands of hideous purple energy as hes kicks Short-toe who gamely runs north west away from the dragon-god, through the shallow bog and onto the nearby peninsula.

[sblock=Actions]
Standard: Manyjaws 28 damage save 18 for half
Free: guide Short-toe n, nw, as many squares west as he can go.
Free: yammer idiotically

[/sblock]
 

Zazz leaps to the side with lightning quickness, avoiding the brunt of the flames. His grunt of pain turns to a warcry as the elf springs nimbly into the air...higher, higher than any of you would have dreamed possible, above the hydra's massive form.

As he descends, the elven warrior slams his shortblade down into the monstrosity, ripping through its hide and tearing into its flesh and muscle with incredible power and savagery.



AC 21, HP 34/46
Reflex Save: 30

5' step diagnally to bottom-right of map, Soaring Raptor Strike vrs Hydra
Jump Check: 22 vrs Hydra's AC; if successful:

Attack: 21
Damage: 28

[sblock=Maneuvers and Stances]
Disciplines Available: Desert Wind, Diamond Mind, Setting Sun, Shadow Hand, Stone Dragon, Tiger Claw
Stances Known: 2
- Child of Shadows
- Island of Blades
Maneuvers Readied: 5
- 1st Level Maneuvers: Burning Blade
- 2nd Level Maneuvers: Shadow Jaunt, Cloak of Deception
- 3rd Level Maneuvers: Soaring Raptor Strike, Death Mark[/sblock]
 
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