MerakSpielman said:
IMHO, a newly-introduced character should never be a higher level than if the dead character was raised. You gotta get punished for dying somehow.
Yeah, other people have already called this one, but I have to interject here too...
Why do you feel the need to
punish someone
at all? I mean, honestly...
Despite what you are claiming, I assure you that death is *not* always avoidable, other than the far-far-far fallback of "Well, you didn't have to be an adventurer in the first place...", which doesn't fly with me.
And it's a
game. People are normaly making time in a days shedule to play with you, investing money in the hobby, etc.
And to combine the two points, death is
part of the game. Not every character you make is going to die, no, but you
always are going to have characters die. As you yourself said, if there was
no risk of death, where is the fun, right? So why are you punishing people for soemthing that by your own admission the game wouldn't be fun without?
Personaly, unless you have total meta-game players who are in it for the combat only, death itself is enough of a punishment for me.
As for myself, I have a more lenient system... If you make a new character (As opposed to being raised, which is hard, but theoreticly possible in my world), you come back at the same level your old character was... but
just. That is, if you were 10th level and 3/4 of the way to 11th, your new character is just 10th level. Which can be almost as harsh as loosing a level, depending on where you were on the ol' XP bar, but it's a bit more random, and not
quite as harsh.