Tsyr
Explorer
ichabod said:As for "punishing" players, my player Bill summed it up nicely: "If there is no penalty for doing badly, what's the point in playing?"
To have fun.
ichabod said:As for "punishing" players, my player Bill summed it up nicely: "If there is no penalty for doing badly, what's the point in playing?"
In almost all the campaigns I played or DMed, character death has always been perceived as a big disadvantage (The "you can't play it, it's dead" hurts enough for us).MerakSpielman said:If there are no disadvantages to death, there is no incentive to avoid death.
Tsyr said:To have fun.
MerakSpielman said:
I tell you, you can't have fun if there's no risk!
MerakSpielman said:Characters should at the very least lose a level when they die, and bringing in a new character should never be more adventagious numbers-wise then raising the dead character. Then you have the logic: "If I die and get raised, I lose a level, but if I die and get a new character, I don't." What would you choose?
MerakSpielman said:
I tell you, you can't have fun if there's no risk!
Characters should at the very least lose a level when they die, and bringing in a new character should never be more adventagious numbers-wise then raising the dead character. Then you have the logic: "If I die and get raised, I lose a level, but if I die and get a new character, I don't." What would you choose?
Tsyr said:
First, no. You can, actualy. I know some people who prefer to play like that. They are having fun every bit as much as you are.
... Because a character you have worked at and developed over the levels is gone, your hard work ruined and you being forced to start over, trying to work your way into the story again...