Ok. Last try. I originally responded and for some reason the browser logged me out...
While the party is levels 1-10 = new PCs come in at 1/2 of the xp of the lowest party member.
When the Entire party is at least level 11 = new PCs come in at 1/2 of the xp of the Highest party member.
In both cases this gives the new PC the chance to survive and at the same time encourages the party members to keep each other alive. As the levels increase in disparity between members the chance of death/combat failure increases greatly.
Sorry this is short and terse.
While the party is levels 1-10 = new PCs come in at 1/2 of the xp of the lowest party member.
When the Entire party is at least level 11 = new PCs come in at 1/2 of the xp of the Highest party member.
In both cases this gives the new PC the chance to survive and at the same time encourages the party members to keep each other alive. As the levels increase in disparity between members the chance of death/combat failure increases greatly.
Sorry this is short and terse.