MerakSpielman
First Post
Mallus said:
My feeling is the exact opposite: If the sting of character death needs to be reinforced through game mechanics {loss of level, abilites, spells, feats etc} then what you're playing is wargame where you get a single unit that feel kinda personally attached to...
A DM saying they need to strip levels from a replacement character is admitting they're running a game where characters are no more than game pieces {which is fine, if that's what you like}.
So are you arguing that there should never be any penalty for death, other than the time spent waiting to get raised? Doesn't this belittle the concept of Heroic Sacrifice, if there is never a real sacrifice?
edit: how is your method any different from a wargame where you always get one unit, and when it dies, you just take it off the board for a few minutes, then put it back?
Do the NPCs follow the same rules? I think the game world should be consistant for all inhabitants, including defeated NPCs.
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