I think the d20 where you multiply the attack and defense mods by 2 and set the base target number to 11 came out identical to the d10+5 with base 11.This one is labelled d20 but looks like the d10?
Laugh, of course.I think the d20 where you multiply the attack and defense mods by 2 and set the base target number to 11 came out identical to the d10+5 with base 11.
In the d20 mult 2 base 11 the only possible target numbers are odd, so getting the target odd or the even right above it are the same effect. (And the graph is the probability of success on the roll).
Let me know if that doesn't sound right.
Laugh, of course.
I was just amused/confused by the fact there are 10 points.
Anyhow, it is sort of amazing how close the strait line comes to the curve. When I first graphed it I thought I made a mistake.
The tails, as you noted, are different; that is why I keep on saying "outside of crit hit/miss mechanics", because the tails are basically 5% chance on either side.
If you change the graph so that 1 loses to everything, and 20 beats everything, and then take the 3d6 and make it so that 17-18ish auto-succeeds and 3-4ish auto-fails, the tails even look similar.
That might be the goal... ie to make the choice based elements more significant than the randomThis is sort of true, but you have to be careful how you understand it. A 50% probability check on a d20 -- say, a +4 roll against a DC of 15 -- is still a 50% probability check on 3d6. Your odds of rolling an 11 are higher, but your odds of rolling an 11 or above are still the same. What the normal distribution on 3d6 does is make the probability of success/failure "fall away" from 50% faster as your bonus or the DC changes.
If it were made, questions about the meaning wouldn't persist after two years.
Is that all this is? If anyone can confirm, I just saved 120 posts of reading.Ahhh... The argument is:
"You can't tell the difference in your average game because the results are still within the same range."
Took a long time to discern that, I apologize. And in that case I say "I suppose that depends on how you're playing."

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.