So far in my 4e experience, low light seems to be fairly useless for players. But then again, I often thought it was pretty useless in 3e too. The reason is simple, if even one player has regular vision, the party is going to use torches or sunrods or something to see properly, meaning lowlight is wasted. So I've thought of a mechanic that would allow lowlight creatures to get more general use out of their vision, which is now called Sharpsight.
Sharpsight: Creatures with sharpsight only take a -1 penalty to attack rolls against creatures with concealment, instead of the normal -2. Sharpsight has no benefit against creatures with total concealment.
With this version, elves and the like get a benefit against creatures in dim light but they also get a bonus against creatures in fog, smoke, and the like. This way even with a strong light source there's a chance they can make use of their vision in larger variety of encounters...but have a weaker bonus when it comes to regular dim light.
Thoughts?
Sharpsight: Creatures with sharpsight only take a -1 penalty to attack rolls against creatures with concealment, instead of the normal -2. Sharpsight has no benefit against creatures with total concealment.
With this version, elves and the like get a benefit against creatures in dim light but they also get a bonus against creatures in fog, smoke, and the like. This way even with a strong light source there's a chance they can make use of their vision in larger variety of encounters...but have a weaker bonus when it comes to regular dim light.
Thoughts?