I think start-of-turn auto damage works very badly in 4e; in particular it's auto-death to all minions (which makes rolling the initial attacks vs them pointless). I'm proposing the following house rule:
For zone/aura auto-damage effects, I'm planning to house rule "starts turn in zone" auto damage to "enters or ends turn in zone/aura". This would reduce the effectiveness of some powers, so I'll allow free retraining.
I think this should work well & create better game dynamics - what do you think?
For zone/aura auto-damage effects, I'm planning to house rule "starts turn in zone" auto damage to "enters or ends turn in zone/aura". This would reduce the effectiveness of some powers, so I'll allow free retraining.
I think this should work well & create better game dynamics - what do you think?